Not so long ago, the Third-person shooter The genre was all the rage. Buoyed in large part by the success of Gears of War and unknown, These games offered equal parts action and story, with more character than first-person shooters because you could actually see your character from victory who Max Payne who Resident Evil 4, Third-person shooters have played a major role in video game history.
However, due to their popularity, there are a ton of them Great third-person shooters that many have forgotten. They're not revolutionary games or anything, but they're great examples of the genre, experimenting with new mechanics, telling great stories, and generally making you feel like a badass while playing them. These next games are just a few examples of such games. They may be forgotten, but they are still worth your time today.
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Rearrange the covers into the correct US release order.
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dark area
Beloved by those who play it, forgotten by everyone else

Talk to anyone who plays the dark area, and They will sing its praises as long as you let them. For everyone else, the game seems to have disappeared into the ether. Not only was it hyped upon release, but it also received strong reviews, and word of mouth was extremely positive, but for whatever reason, that never translated into widespread popularity.
In the early moments dark area Play as many gears of war, But once you gain access to the glaive, everything changes. It's essentially a giant mutated ninja star that flies like a boomerang. You can use it to cut off the limbs of enemies – many at once – as well as solve some puzzles and traversal challenges. The glaive really makes the game, though dark area It's only an 8-10 hour commitment, and with the constant stream of powerups you unlock (and one of the best shotguns in gaming) you definitely won't get bored.
Psi-Ops: Mindgate Conspiracy
Psychic powers, shooting, and both at once

I'm always amazed at how rarely we see psychic powers in games. Control they had, The Scarlet Nexus Had them, and you usually get some form of telekinesis The Elder Scrolls, But where are all the psychological-driven spy thrillers? Psi-Ops: Mindgate Conspiracy? It's not a game you tune in for the story, though it's a good time in a cheesy B-movie sense. No, you're here for the gameplay, and it's terrible.
You can, of course, fly enemies around the room at will. You can catch them in the air and then shoot them with your gun. That's fun, but it's only the tip of the iceberg. You have to psychologically stack objects to reach higher places, or stand on them and then float around the room like Magneto. You can mind-control enemies to make them open doors you can't reach, and even scout yourself and plan your attacks. Psychic powers in Psi-Ops are really, really good, and it's a shame this game wasn't a big enough hit for us to see more of them.
Scarface: The world is yours
Say hello to my GTA clone

Developed by Radical Entertainment, the studio behind prototype and The Simpsons: Hit and Run, Scarface: The world is yours This is a direct sequel to the movie. You might be asking: “Tony Montana didn't die at the end Scarface?” Yes, he did, but in this version, even a dozen bullet holes can't stop him forever. Instead, he escapes through a secret underground passage in his mansion and shows up in Miami just in time to see his empire crumble. Naturally, your goal throughout the game is to reclaim what Tony lost, and that includes those who killed him.
For the most part, Scarface: The world is yours there is one GTA Clone, but it enhances that formula in several ways. First is the Balls Meter, which rewards performing dangerous or scary moves (driving the wrong way, taunting guys after killing them, etc.) with the invulnerable condition. It snaps you into first person and gives you an auto-aim feature and unlimited ammo. You can imagine how this plays out. There is also the option to buy (or acquire) properties to use as fronts for drug dealing. It's very simply just a fun game that does a great job of locating you in the world scarface, From gameplay to Tony's animation to voice acting. Any fan of the movie should check this one out.
The Lost Planet 2
That's a big bug
The Lost Planet 2 Got a lot of hate for some very odd design choices, such as not letting you pause the game until your session is “unjoinable” by online players. This was back when Capcom didn't have its flow going well, and so these odd decisions alienated players from many otherwise great games. Admittedly, those design choices are disappointing. That said, this is a list of “near-perfect” games, and none exceed that concept The Lost Planet 2.
Once you're actually playing the game, either solo or in co-op with friends, you won't be able to put it down. It's like a cross between monster hunter and Attack on Titan. You have these giant alien enemies that you have to take down with what are essentially modern-day weapons (at first), and you have a grapple that lets you launch around the environment to help you accomplish that. Sometimes, you even get a mech, which are stand-out moments to be sure. The Lost Planet 2 Those who are brave enough to try something new, and not fit every piece of the puzzle, are on the next level.
throat
Hong Kong in Slo-Mo

If you are a fan of Hong Kong action movies or Max Payne Series, then throat is up your alley. There is no “slow and steady” in this game; You can't even reload. Instead, your only goal is to exit each level by killing every single idiot who dares to step in your way. You can do this with dual pistols, a shotgun, a rocket launcher, and many more. Method isn't as important as madness, and there's plenty of it here.
Key to the action is “Tequila Time,” named after the hero, Detective Tequila, which allows you to slow down time for some extra precision and cinematic excellence. It's not a long game, but you'll spend more than half of it in slo-mo, because it's useful and because it looks so good. Story, was meant to be a sequel/spiritual successor to the classic John Woo film hard boiled, is largely irrelevant. What's important here is blasting and looking like a badass while doing it.
Wicked West
Cowboys, vampires, and a giant electric gauntlet

If you've ever heard the phrase, “They don't make video games like they used to,” then Wicked West That's the exception to the rule. It's a game about cowboys fighting vampires, and it doesn't try to be anything more than that. In many ways, it's a throwback to the era of experimental third-person shooters that spawned many of the games on this list, but with a bunch of modern design choices for a smoother experience.
True to the setting, you have access to an array of period-appropriate weapons like revolvers and shotguns, but you also have a giant mechanical gauntlet that lets you make vamps so strong their heads fly off (yes, really). Following this same theme of “advanced technology with a western twist”, the various upgrades you'll unlock as you progress. It's not meant to be taken too seriously, but that makes it a lot of fun. It's not trying to be another epic; It's just trying to be a good video game, and it succeeds with flying colors.
Robert Ludlum's The Bourne Conspiracy
Oh my god, that's Jason Bourne

If you have seen borne identification, So you know the basic plot Robert Ludlum's The Bourne Conspiracy. Thankfully, the plot doesn't really drag here. Of course, if you're a huge Bourne fan, then there's plenty to sink your teeth into, and some Easter eggs and extra content that will tickle your fandom bone. The main appeal, for anyone else, is getting to play as Jason Bourne, and that feeling is captured perfectly.
While it's a third-person shooter at its core, the best part of The Bourne Conspiracy is hand-to-hand combat, boasting the same improvisational brutality exhibited by Matt Damon's live-action Bourne. You have your usual light and heavy attacks, but landing these fills the adrenaline meter. Once a segment is filled, you can use the remove step. Depending on where you're standing at any given time, Bourne will grab something from the environment to use as a weapon: a book, a mug, the corner of a desk, or a pencil. It never gets old, largely because the game hasn't worn out its welcome long enough. It's a fantastic combat system, and I hope to see it innovated in Saber Interactive's upcoming show. John Wick the game
sadness
Jailhouse Rock

There is one caveat when it comes to recommending sadness: Please ignore the opening cutscene. It's terrible, and does little to capture the true tone of the game. Thankfully, it's very short, and after that you're thrown into a prison overrun by terrifying monsters just itching to take a bullet. Good news: You're there too and more than happy to oblige.
Equal parts action game and horror game, sadness There are some really fantastic, heavily M-rated enemy designs that each behave in unique ways. Some enemies crawl across the ceiling, while others emerge from pools of blood. They are all the kind of inspired ideas that force you to observe your surroundings closely, and they never fail to reduce stress. The combat works well in the horror sections, but it thrives in the action sequences, when you throw obstacles and enter “rage mode”, turning into a giant monster, and shredding those initially fearsome enemies. It's also worth noting that, unlike almost every other game on this list, the story here is really solid and largely delivered through gameplay, with very few cutscenes breaking up the pacing.