A-Raiyuu, Storm’s Edge Brawl Deck Guide

One of the biggest benefits of Magic: The Gathering Arena is giving some cards a second chance. Cards that arrive in the paper version of Magic: The Gathering might sometimes be a little undercooked, and Arena gives Wizards of the Coast the option of giving those cards a helpful tweak.



One of those cards is Raiyuu, Storm’s Edge, who got a bit more powerful thanks to the release of a Brawl deck in Arena. Alongside a stronger Raiyuu, several other samurai also saw their stats tweaked in this aggressive and combat-focused red-white samurai-warrior deck.


A-Raiyuu, Storm’s Edge Brawl Deck List

Image of Raiyuu, Storm's Edge card art by Heonhwa Choe.
Raiyuu, Storm’s Edge art by Heonhwa Choe

Here’s a full list of cards in MTG Arena’s A-Raiyuu, Storm’s Edge Brawl deck.

A-Raiyuu, Storm’s Edge Brawl Deck List

Commander (1)

A-Raiyuu, Storm’s Edge

Creatures (34)

Lion Sash

Goro-Goro, Disciple of Ryusei

Professional Face-Breaker

A-Asari Captain

A-Eiganjo Exemplar

Selfless Samurai

Reinforced Ronin

A-Imperial Subduer

Norika Yamazaki, the Poet

Heiko Yamazaki, the General

Goblin Cratermaker

Twinblade Geist

Atsushi, the Blazing Sky

Bladegraft Aspirant

A-Peerless Samurai

Mothrider Patrol

Cleaving Skyrider

A-Goma Fada Vanguard

Yavimaya Steelcrusher

Zealous Conscripts

Urabrask the Hidden

Usher of the Fallen

Angel of Unity

Bruse Tarl, Roving Rancher

Ironpaw Aspirant

Kolaghan Warmonger

Furnace Punisher

Imodane, the Pyrohammer

Magmatic Sprinter

A-Kargan Warleader

Alabaster Host Intercessor

Imperial Blademaster

Emeria Captain

Rabbit Battery

Sorcery (4)

Banishing Slash

Burn Down the House

Gleeful Demolition

Cut In

Instants (6)

Play with Fire

Valorous Stance

Sacred Fire

Lightning Strike

Kami’s Flare

Moonrager’s Slash

Enchantments (10)

Ossification

Cooped Up

Impact Tremors

Kumano Faces Kakkazan

Borrowed Time

Craving of Yeenoghu

Hold for Ransom

Realmbreaker’s Grasp

The Shattered States Era

Sigarda’s Imprisonment

Artifacts (5)

Arcane Signet

A-Ancestral Katana

Eater of Virtue

Blackblade Reforged

Urabrask’s Forge

Lands (40)

Sundown Pass

Command Tower

Wind-Scarred Crag

Sacred Peaks

Lorehold Campus

Alpine Meadow

Captivating Cave

Axgard Armory

Battlefield Forge

Abraded Bluffs

Temple of Triumph

Mountain (15)

Plains (14)



A-Raiyuu, Storm’s Edge Brawl Deck Themes

Image of Reinforced Ronin (Kamigawa Neon Dynasty) art by Kekai Kotaki
Reinforced Ronin art by Kekai Kotaki

Since this is a deck built around Raiyuu, Storm’s Edge, you need look no further than the commander to understand this deck’s theme: attack with a single Warrior or Samurai, then attack again after Raiyuu provides you with an extra combat phase.

Raiyuu’s Arena buff
comes in the form an
additional power and toughness
, making him a 4/4 instead of a 3/3. And since he has first strike, Raiyuu himself is likely to be your best option for a samurai to attack alone.


There are plenty of other cards in this Brawl deck that support the theme of a single Samurai or Warrior attacking alone. Eiganjo Exemplar provides your lonely attacking Samurai/Warrior with a temporary +1/+1 buff. Imperial Subduer taps down a potential blocker. Peerless Samurai reduces the cost of your next spell. And Asari Captain gives your lone Samurai/Warrior a power boost equal to your entire army.

Many of these cards have
also received slight alterations to their stats for Magic Arena
, so don’t expect them to be the same as their paper versions.


However, merely having an attacking army doesn’t necessarily lead to victory. A-Raiyuu, Storm’s Edge also contains a plethora of spells to remove key defenses to ensure your critters can continue to attack unabated. Ossification, Borrowed Time, and Banishing Slash remove creatures the white way, while red deals direct damage with Lightning Strike, Moonrager’s Slash, and Kami’s Flare.

The plan for A-Raiyuu, Storm’s Edge is simple. Play lands, then play creatures, and then keep attacking. Most likely you’ll play A-Raiyuu, Storm’s Edge on your fourth turn and then attack with a single Samurai or Warrior. Your opponent will defend, you’ll hopefully win (with a Lightning Strike tipping the scales), and then A-Raiyuu will trigger a second attack to crush your opponent’s defenses.

A-Raiyuu, Storm’s Edge Brawl Deck Analysis

Image of Kargan Warleader (Zendikar Rising) art by Colin Boyer
Kargan Warleader art by Colin Boyer


The overall strategy for A-Raiyuu, Storm’s Edge Brawl deck is sound, but some of the card choices seem a little unfocused. For example, it has several cards like Bladegraft Aspirant and Kami’s Flare that want there to be a bunch of equipment, but the deck has exactly five.

Also, many cards only affect Warriors when the deck is both Warriors and Samurai, cutting down on their overall usefulness. Several enchantments offer removal, but at the risk of being countered by an opponent that brings anti-enchantment spells to the battle.

There’s also the usual problem that red/white faces of running out of steam. The deck is mostly creatures at 35, including A-Raiyuu, but if those creatures all die from a Wrath of God, you don’t have anything to refill your hand.


Keeping your creatures alive is paramount
. If you know your opponent is packing a lot of mass removal, be sure to keep some creatures in your hand where they’ll be safe. Just play enough creatures to keep the pressure on your opponent.

For a deck that’s focused on having more combat, A-Raiyuu could also do with more combat tricks. Cards like Ossification are good, but your opponent can see them coming. Instead, a few spells that happen at instant speed can really trip up the enemy’s game plan and give you an opening for that second combat phase.

With that, we’re going to be cutting a lot of the chaff, throwing in a few more equipment to justify the existence of some equipment-focused cards, and improving the deck’s flexibility to respond to threats while also adding a few new tricks.


Cards To Replace

Cut In

Impact Tremors

Urabrask’s Forge

Atsushi, the Blazing Sky

Cleaving Skyraider

Angel of Unity

Kolaghan Warmonger

Furnace Punisher

Imodane, the Pyrohammer

Magmatic Sprinter

Alabaster Host Intercessor

Emeria Captain

Sigarda’s Imprisonment

The Shattered States Era

Sacred Fire

Hold for Ransom

Moonrager’s Slash

Gleeful Demolition

Mountain (2)

Plains (2)

Impact Tremors is gone. This isn’t a token deck, which is also why Urabrask’s Forge is getting cut.

This deck has exactly one Dragon, Atsushi, the Blazing Sky, so Kolaghan Warmonger has little value. It’s gone, and so is Atsushi.

Furnace Punisher, Magmatic Sprinter, Alabaster Host Intercessor, Cleaving Skyraider, Angel of Unity, and Emeria Camptain are all out. They have little value, are too expensive, or only affect Warriors when this deck has more Samurai.


Imodane, the Pyrohammer is a great card when paired with spells that deal direct damage to creatures. This deck has exactly five of those spells, which aren’t enough to justify her existence. Plus, she’s a Knight, not a Warrior.

Cut In, Sacred Fire, Hold for Ransom, and Moonrager’s Slash are getting cut for better removal spells. Gleeful Demolition is a good card, but you probably don’t want to blow up your own artifacts.

The Shattered States Era is too expensive and too slow for an aggressive deck. And finally, we’re getting rid of two Mountains and two Plains which are being replaced with more flexible lands and/or mana rocks.

A-Raiyuu, Storm’s Edge Brawl Deck Upgrades

Image of Imperial Blademaster (Alchemy Exclusive Cards) art by Miguel Mercado.
Imperial Blademaster art by Miguel Mercado


We’re adding more Samurai and Warriors in place of the creatures we’ve removed, and we’re also adding a ton of flexibility and efficiency alongside those promised combat tricks. Plus a bunch of equipment, since who doesn’t love equipment?

Image

Name

Reason

Image of A-Akki Ronin card.

A-Akki Ronin

A curious omission from the original decklist, the Arena version of Akki Ronin is a hyper-efficient one-mana Samurai that introduces card cycling whenever a Samurai or Warrior attacks alone. The perfect first-turn play.

Image of Abrade card.

Abrade

Better than dealing merely three damage to something is having the option of blowing up an artifact instead. A staple red spell for a reason.

Image of A-Bruenor Battlehammer card.

A-Bruenor Battlehammer

With the equipment being added in these upgrades, the Arena version of Bruenor Battlehammer makes a lot more sense. He’s a Warrior and offers a buff to every creature wielding a piece of equipment, and five power for four mana is a pretty good deal.

Image of Akiri, Fearless Voyager card.

Akiri, Fearless Voyager

A-Raiyuu still suffers from a lack of card draw, but Akiri, Fearless Voyager helps a tiny bit with all the extra equipment being added. She also provides a defensive ability to keep your equipped creature alive.

Image of Combat Celebrant card.

Combat Celebrant

Combat Celebrant can help give you just that little bit of extra pressure to break down your opponent’s defenses. Plus its a Warrior too!

Image of Diamond Pick-Axe card.

Diamond Pick-Axe

Cheap equipment that provides you with Treasure tokens. It doesn’t do a lot, but what it does is extremely helpful.

Image of Duelist's Heritage card.

Duelist’s Heritage

Giving your solo attacking Samurai or Warrior double strike is a great way to ensure that your opponent either doesn’t block or dies trying.

Image of Legion Leadership card.

Image of Legion Stronghold card.

Legion Leadership / Legion Stronghold

Legion Leadership provides you with a nice combat trick to keep your solo Samurai/Warrior alive, but if you find yourself short on mana, the other side provides a helpful red/white mana source. Flexible and helpful.

Image of Lightning Bolt card.

Lightning Bolt

The gold standard of direct damage. Can be aimed anywhere with zero strings attached.

Image of Lizard Blades card.

Lizard Blades

It begins life as a humble artifact creature but winds up giving a Samurai or Warrior double strike. An excellent addition for A-Raiyuu.

Image of Lost Jitte card.

Lost Jitte

Lost Jitte doesn’t start out as a big deal, but as soon as you can start putting charge counters on it, you’ll wind up with a Swiss army knife, providing helpful abilities no matter the situation.

Image of Oketra's Monument card.

Oketra’s Monument

Makes white creatures cost less and produces a 1/1 Warrior whenever you cast a creature spell. A way better token manufacturer than Urabrask’s Forge.

Image of Patchwork Banner card.

Patchwork Banner

A mana rock that also provides +1/+1 to every creature of a chosen type. The perfect addition to any multicolored deck that also follows a creature theme.

Image of Path to Exile card.

Path to Exile

One of the best removal spells in the game. One mana to make almost any problem go away.

Image of Risona, Asari Commander card.

Risona, Asari Commander

It’s not too hard a task to get Risona through to start dealing damage to a player’s life total, and then she becomes an indestructible menace. The perfect creature to send into combat solo to trigger A-Raiyuu’s extra attack.

Image of Sejiri Shelter card.

Iamge of Sejiri Glacier card.

Sejiri Shelter / Sejiri Glacier

Sejiri Shelter helps protect a creature in need, while Sejiri Glacier helps ensure you’ve got mana when you need it. An excellent and flexible card.

Image of Sigil of Valor card.

Sigil of Valor

If you’re going to be attacking solo anyway, Sigil of Valor is the best way to ensure that solo assault is worthy. Give your solo attacker the power of an army, and then attack with that army thanks to A-Raiyuu.

Image of Stroke of Midnight card.

Stroke of Midnight

The next best removal spell in white, you take care of a problem while providing your opponent a 1/1 creature token. Sounds like a fair trade.

Image of Swiftfoot Boots card.

Swiftfoot Boots

Getting A-Raiyuu into combat faster and also keeping him safe at the same time.

Image of Tempered in Solitude card.

Tempered in Solitude

It’s not quite card draw, but it’s close. Since your first attack is usually going to be a solo affair, Tempered in Solitude gives you access to more cards than you’d otherwise have access to.

Image of Two-Handed Axe card.

Two-Handed Axe

Two-Handed Axe begins life as a useful combat trick before returning as an even more useful equipment.

Image of Unbreakable Formation card.

Unbreakable Formation

One of the problems with attacking a bunch is that you’re left without any defenses. Not only does Unbreakable Formation ensure that your creatures cannot die, it also ensures that they stay untapped to defend against anything your opponent does.



Other Tips For Playing A-Raiyuu, Storm’s Edge

  • Your success with A-Raiyuu really boils down to your ability to gauge combat exchanges and employ your tricks to the greatest effect.
  • The biggest threat to this deck is an opponent with mass-removal spells. Don’t overextend by playing your entire hand even when you’ve got a clear board. You never know when an enemy is just trying to bait you into playing all your creatures just to wipe them all away with a Farewell.
  • On the other hand, keep this trick in mind in mirror matchups if you draw Burn Down the House.
  • Sometimes, attacking with a single Samurai or Warrior will just get that creature killed. In those cases, it’s fine to forgo A-Raiyuu’s ability in favor of an all-out assault.
  • Your burn spells should usually be aimed at removing creatures, but keep in mind that Play with Fire, Sacred Fire, and Lightning Strike can just as easily be aimed at your opponent’s life total to deal just that bit of extra damage you need to win the game.
  • It’s usually important for aggressive decks to have lands that can be used the turn they come into play, but with so few dual lands, A-Raiyuu is in danger of the dreaded mana screw. If you have lands like Inspiring Vantage, Furycalm Snarl, Sacred Foundry, or Clifftop Retreat, they can help avoid mana problems.


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