The god of war The franchise has become progressively more introspective and nostalgic in its modern incarnations. While the original hack-and-slash god of war The games are among the PlayStation's best, and still excellent on the writing front, they're definitely more focused on the underlying scene of divine warfare than the emotional, family dramas shrouded in many ancient religions.
god of warThe 2018 reboot, along with Ragnaroksteps in a different direction. Kratos is now wise and eccentric, having already lost his previous family through bloody conflict, and although he begins the 2018 game cold and emotionally detached, he wants nothing more than peace for his last remaining son. Of course, fate has other plans, launching him into a new adventure filled with danger, that ever-present ghost, threatening to end his life as prophesied. What happens in Ragnarok It is a battle against fate, because Kratus, not fearing death, is not ready to submit to it. Above all this, he is tired, weary and exhausted, not wanting for more fights. These different characteristics are highlighted through the story of Death and the Logger, one of the game's many in-universe illustrations, pregnant with meaning.
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God of War seems to be setting up a two-pronged approach with its father-son heroes, but things may be more complicated than they first appear.
A future game of war needs an Atreus version of Death and Logger
The Death and the Logger story carries a heavy weight in God of War Ragnarok
At one point during RagnarokWhen Atreus is having trouble falling asleep, Kratos tells him an old story about an old logger who carries wood for his village every day. Eventually, he is too tired to go on and, without carrying his load of wood, calls upon death to take him. The Kratos story is cut short here, but it's already clear how it relates God of War RagnarokStory: The whole game builds up to the moment of Kratos' death, as it was predicted at the end of the previous entry.
Kratos' nature is also very similar to the Loggers, as he has lived a life defined by struggle, and certainly tempted by the prospect of relaxation.
The story ultimately has an uplifting ending, as it is revealed near the end of the game that Logger, after facing death, decides that he wants to continue living. He asks for help carrying his logs, easing his burden and allowing him to move on. This unexpected ending puts a fine point in Kratos' character arc in these two games, as he defies death and prophecy through community, friendship, and faith. This is one of many examples of multi-layered storytelling RagnarokAnd future games should revive and develop this narrative device.
Why should Atreus have his own “Death and Logger”?
The god of war The franchise, pre and post reboot, depends on its connection with the legend. In the real world, stories of divine pantheons and heavenly battles have long served to teach some lesson or illuminate an aspect of the human psyche: Narcissus drowning in pursuit of his own reflection teaches the dangers of self-absorption, the story of Sisyphus. Punishment explains the dangers of betrayal, and so on.
Thus, similar simple stories that are combined with more nuanced, modern stories god of war The games themselves fit into the mythological background of the series, making it easy to believe that the events of the games are actually part of some wider mystical world.
How such stories might be applied to Atreus' rumored solo adventure will depend on his character arc and journey. Stories of finding yourself, facing new and daunting challenges, or coming to terms with a complicated past, will all be potentially powerful inclusions in the future. god of war title, helping Atreus out as he enters puberty, and possibly much greater dangers.