Battlefield 2042 Update 8.3.0 Patch Notes Revealed

Key takeaways

  • Battlefield 2042 Update 8.3.0 introduces vehicle tweaks, armor piercing changes, and a holiday event.
  • The patch balances the Dozer's ballistic shield with less damage from armor piercing ammo.
  • The update enhances customization, progression, and gameplay flow with improvements to vehicles and weapons.



DICE has revealed the patch notes Battlefield 2042 Update to 8.3.0. This patch covers 2024 with a variety of gameplay tweaks, bug fixes, and balance changes, along with a special holiday event to bring some festive spirit. Battlefield 2042.

Battlefield 2042 Launched in November 2021, facing criticism for its departure from tradition battlefield Important technical issues in formulation and release. Despite a rocky start, DICE has continuously worked to improve the game through regular updates, aiming to meet player expectations. A new update is now on the way, and while the exact release date wasn't specified in the patch notes, it's expected to roll out sometime in early December.


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While the specifics of the next Battlefield chapter remain a mystery, recent rumors may hint at an exciting return.

Battlefield 2042 Patch 8.3.0 offers extensive updates to vehicles, weapons and gameplay mechanics. Battlefield 2042 Vehicle tweaks include aligning vehicle-fired EMP grenades with hand-thrown behavior and improving collision to prevent unexpected hovering for the Pondhawk. The new HUD feature provides players with “reactive cues” in pilotless free-flying vehicles, urging them to take control before they crash. Other fixes include fixing issues such as incorrect damage numbers due to armor and the deploy screen icon for the CAV-Brawler moving around with the vehicle. The patch fixes a bug with the M1 Garand, where the animation for grabbing the weapon was delayed when swapping during a sprint.

The patch focuses heavily on balancing Dodger's Ballistic Shield, addressing long-standing player concerns. Armor Piercing (AP) ammo has been reworked to penetrate Dozer's shields with less damage, varying Battlefield 2042 Types of weapons. For example, sniper rifles can deal 45% damage per shot, while assault rifles deal 10% damage. In addition, AP grenade launchers damage the dodger when fired at the shield, and the deployment time of the shield is significantly reduced by 80%. These changes aim to make encounters with Dodger more manageable while preserving the shield's defensive capabilities, encouraging strategic counterplay.


Additional updates increase customization, progression, and gameplay flow. The portal now allows admins to enable team swaps via a menu option and adds features like “ammo stations” for more flexible custom game creation. New progression mechanics, such as Aiming Airdrop XP and Vehicle Reclamation XP for pilots, reward tactical gameplay. Fixes to pinging objectives in shutdown mode and improvements to redeployment performance contribute to a smoother player experience. The patch also introduces the Holiday Protocol program, both new and returning features Battlefield 2042 Rewards, giving players more incentives to engage with these updates.


Battlefield 2042 Update 8.3.0 Patch Notes

Vehicle:


  • Draugr now only shows up in the personal category.
  • Vehicle EMP fire grenades will no longer be blocked by amps to make them consistent with the behavior of hand-thrown EMP grenades.
  • Align bump on Pondhawk to reduce players hovering above it.
  • Added a reactive hint to the HUD when the vehicle is in an unmanned airdrop, to alert and encourage players to take control of the driver's seat. Before you crash, you know?
  • Fixed a bug where the damage numbers would not take into account the vehicle's armor, causing the numbers to show more than the actual damage.
  • Fixed a bug where the deploy screen icon for CAV-Brawler's “Spawn on foot” feature would rotate with the vehicle.
  • Fixed an issue where carrying amps in a vehicle would cause collision issues with certain objects such as vegetation. Those plants were really coming to get you.

weapon:

  • Fixed an issue where the weapon grab animation was lagging while sprinting when swapping to the M1 Garand.

Armor piercing ammo

Over the years with Battlefield 2042, we've consistently seen players on many of our maps express concerns about the efficiency of Dodger over their offensive capabilities. This update introduces a slight change to armor piercing that now allows those rounds to pass through the dodger's ballistic shield with less damage.


The team continues to look at the balance around Dodger, and we will further evaluate your feedback as this update rolls out; Although the penguins now hope the dodger won't be so scary the next time you walk through the corridors in Exposition.

Below you will find the changes to armor piercing ammo in relation to the dodger's ballistic shield, the damage shown is a percentage for example Assault Rifles 10% bullet damage goes through the dodger's ballistic shield if you are using armor piercing ammo.

  • Sniper 45% damage per bullet penetration vs shield
  • Sniper Anti-Material Ammo 80% damage per bullet
  • Railgun single shot 25% damage per bullet
  • Railgun Full Auto/Burst: 10% damage per bullet
  • AR 10% damage per bullet
  • DMR 25% damage per bullet
  • Revolver 25% damage per shot

More armor piercing and dodger changes:

  • AP grenade launchers will now damage the dodger if fired at a shield
  • Dozer shield deployment time is reduced by 80%
  • All AP ammo from all primary weapons can now penetrate the shield and do less damage to the dodger.


Characters and Gadgets:

  • Fixed a bug where the damage numbers sometimes did not match the actual damage dealt when dealing low damage multiple times.

Portal:

  • Added the ability to place ammo stations in Custom Victory, TDM, and FFA experiences.
  • Fixed an issue that would let you press deploy even while on cooldown.
  • Fixed an issue where custom score goals could cause the score calculator to be incorrect.
  • Fixed issue with Ascension Points not having value for non-2042 factions.
  • Added mutator to portal for admins to allow players on their server to swap teams via the “Escape” / “Pause” menu.
    • It is only accessible when the player is not spawned inside.
    • There is no restriction on how often you can swap or which team for now, as this is a feature for admins to give more freedom to their servers. With great power comes great responsibility.
  • Added objective airdrop XP to custom game modes.

progress:


  • Objective Airdrop: If a passenger leaves the aircraft and goes to a competing objective within a certain time after leaving the vehicle, the pilot receives an Objective Airdrop XP event. This event also scores points on the scoreboard.
  • Vehicles Boosted: You gain event XP if you enter a vehicle previously owned by an enemy.

Modes:

  • Fixed a bug where players were unable to ping objectives in shutdown gamemode.

Gameplay Flow and Social:

  • Minor performance improvements for reuse and death flow.
  • Fixed a bug where the “Ferocity” headgear for Blasko would appear twice in the headgear customization menu.
  • Updated the description of the Huron vehicle on the deploy screen.

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