Objects are the great equalizer Culdcept begins. They carry no element of their own, so any deck can run them and any creature can equip them, subject only to their own restrictions. This makes great items the most portable cards in the game, able to win a battle or save a square of whatever color you play.
The catch is that using one costs a card from your hand, so the most adaptable items keep that cost down or give it right back. This guide covers what separates a universal item from a situational item, then runs through choices that earn a slot in almost any book.
How item cards work
Each item falls into one of four categories: Attacks with weapons and Armor increases HPWhile tools Carry utility for both sides of the battle and The scrolls Throw ranged damage before the blow trades. A creature can hold many of them, though many carry limitations like the ban on scrolls, so check the body before you plan around gear.
What makes an object adaptable? Cost and condition. A cheap weapon that adds attack works in every deck and every matchup, while an expensive item with an elemental section shines in just the right spot. Then there is the hidden tax: Playing an item costs a card from your handWhich makes it the strongest Generalists Either cost something later or refund you later.
The best of them go past the raw numbers and Transfer capability directly. Attacks First decides melee more than any stat line, and a G30 weapon that grants it often beats a G60 weapon that only adds damage. Look for gear that changes how the war is resolved instead of gear that changes arithmetic.
The most customizable item cards
The choices below ask No setup and no special match. Some are cheap enough to throw into any fight, while others give themselves back so you don't lose anything or turn a lost defense into a profit. Each of them fits into a deck of any color.
|
Item card |
Type it |
cost |
Description |
|---|---|---|---|
|
long sword |
weapon |
G10 |
A flat AT+30 for Pitance, the cleanest way to win a fight your creature will lose. |
|
Chain mail |
armor |
G10 |
At a rock-bottom cost of HP+30, enough to swing a defensive trade or hold a class under pressure. |
|
Battle X |
weapon |
G30 |
AT+40 with no strings attached, great raw damage rate for a mid-game push in the game. |
|
Sword of the Falcon |
weapon |
G30 |
Adds attack and grants attacks earlier, allowing a slow body kill before the counterswing lands. Great on defense. |
|
Boomerang |
weapon |
G30 |
Adds attack and HP, then returns to your hand at the end of battle, so you spend something to use it. |
|
Tonfa |
weapon |
G40 |
An equipped creature attacks twice, doubling the pressure on anything that survives the first hit. |
|
Vorpal Sword |
weapon |
G60 |
AT+30 is built to break down walls that block everything else, with a critical hit against 40-plus MHP creatures. |
|
plate mail |
armor |
G60 |
A heavy HP+50 that supports any wall, ideal for locking high value toll squares. |
|
Petrify Stone |
equipment |
G20 |
Sets the equipped creature to 80 HP, turning a cheap body into a stubborn wall for twenty gold. |
|
Phoenix Amulet |
equipment |
G0 |
Returns to your hand and returns the creature's summon cost when it dies, mitigating any bad trades. |
|
The Golden Goose |
equipment |
G0 |
If it falls, you pay seven times the creature's maximum HP in magic, turning the devastating defense into a windfall. |
Move with objects the time. Because each one costs a card, save them for the game's deciding moments, whether that means forcing your way into an opponent's costly toll or refusing to surrender a square you can't afford to lose. Throwing gear in a trivial fight will get you blood on your hands.
The Reusable options reduce that pressure. Boomerang and Infinite Mail Come back after the fight, and the Stink Bottle will do the same while taking out enemy tools along the way. All of them let you equip freely without falling behind on cards.
Save elemental gear for a matchup you can predict. Flame Tongue and its siblings crit a single color for the G25And four elemental shields each drain an element, which is good when you read the field correctly and dead weight when you don't. For a tight budget, mace and leather armor No cost and still nudge your way into a close combat.