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The lack of craftable weapons in Destiny 2's dungeons is a missed opportunity for better farming.
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Enforcing a two drop guarantee per dungeon encounter, with one being a weapon, would greatly improve the loot system.
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By ensuring guaranteed weapons per dungeon encounter, Destiny 2's dungeons will be much more valuable for farming.
As a robber-shooter game, Fate 2 Players can farm items and weapons as many activities as they want. It ranges from regular Strikes and Gambits or Crucible matches to Raids and Dungeons, designed to be the ultimate game experience for well-equipped players. Both raids and dungeons offer armor and guns as their rewards, and the weapons are some of the strongest in the game, as evidenced. Fate 2VS Chill Inhibitor from Vesper's Host. While raids are geared for crafting by providing raid-bound weapons, dungeon guns can generally only be upgraded, and this can be a problem given the drop rate and loot pool. However, there is an obvious way Fate 2 Make the dungeon much better.
It seems unlikely that craftable weapons will be added to dungeons after Bungie's recent post about the future. Fate 2 plans, which states that Episode 3's weapons will not be craftable. This would have been a great solution to the limited drops and bloated loot pool from Dungeons, which can be a growing pain to farm as players have to deal with random rolls on every weapon they acquire. As such, the next best thing is to not only guarantee two drops per dungeon encounter, but at least one of those weapons.

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Found inside a dungeon Fate 2 There is usually a loot pool of five or six possible items, often two or three weapon pieces and two or three guns. On top of that, all those items don't drop from every encounter, instead they are split between different encounters or bosses within the dungeon. This means that it is impossible to unlock all the dungeon drops even after four or five runs, finding god rolls for each desired weapon.
with Fate 2With the armor overhaul in Frontiers, dungeon armor may also be affected and become more desirable than it is now, meaning that players will have to farm for the longest time before they get everything they want from a given dungeon. However, a major change to dungeon drop could be implemented to address all of these issues, and would be to drop two items per boss or encounter. The difference with double loot would be that these items forced classes, and the best way to handle this is to guarantee splitting the loot into weapons and armor pieces, or at least guarantee one weapon and then one. Second random object.
Guaranteed weapons make Destiny 2's dungeons worth farming
This approach will greatly address player feedback, especially later Fate 2Double Loot Weeks in Vesper's Host as a gesture by Bungie to compensate for the time lost by Farming VS Chill Inhibitor during the perk waiting controversy. At the time, many players raved about how double loot from dungeons made them worth farming due to their large loot pool and small chances of getting specific rolls. Instead of permanent dual loot, which could also be a solution, having a guaranteed weapon and a second drop per encounter would be more than enough.
Theoretically, there is a chance that a run can end without any weapon, even if the double loot is active but no guaranteed weapon. Since these guns are not craftable and likely never will be, giving a guaranteed weapon (and possibly a guaranteed piece of armor) for each encounter would kill two birds with one stone. Fate 2 Dungeons will be immediately worth farming – more so than they are now, anyway.
Fate 2's Heresy is coming out early next year, and it's hard to think that Bungie will make this change earlier, if at all considering the game's current more pressing issues. However, the launch of Frontiers would be a great time to add this system to Dungeons, making them more desirable for players to spend time with.