When you first start playing Umamusume: Pretty Derby, the game takes you through a small tutorial where you learn how to train your derby through the career mode. During this tutorial, you’ll be training Daiwa Scarlet, and she gets added to the general character roster as a two-star character right after.
Umamusume: Pretty Derby – 8 Beginner Tips
With so many skills and options it feels like you’ll ned a spreadsheet, here’s everything you need to know to get started and win races.
After getting enough of her copies, you can raise Daiwa Scarlet up to five stars. She’s arguably one of the best derbies to level up and train since she can work in a lot of different styles and distance types depending on your build, giving you a ton of flexibility.
Updated October 30, 2025 by Zoë J. Osik: We’ve updated our guide with more recent support cards and a full breakdown of Daiwa Scarlet’s career events and objectives!
Daiwa Scarlet Overview
|
Distance |
Sprint (F) |
Mile (A) |
Medium (A) |
Long (B) |
|---|---|---|---|---|
|
Style |
Front (A) |
Pace (A) |
Late (E) |
End (G) |
As the first horse girl that you train in Umamusume: Pretty Derby, Daiwa Scarlet was bound to be a flexible character, especially for the early game. As you can see from above, she has an A rating in Mile and Medium, with an easy chance to bring her Long distance on an A rating as well with just one good Legacy.
As for the styles, she can run as a Front Runner or a Pace Chaser, though it can be a little more difficult to play her on the former style, especially during the early game. Daiwa Scarlet’s Unique Skill gives her more determination to stay at the number one spot during the second half of the race, which does work better in the Front Runner style.
The best distance and type for Daiwa Scarlet is easily the Front Runner on a Mile.
Mile races are shorter, making it easy to build her as a Front Runner even if you don’t have the best Legacies or Support cards.
Daiwa Scarlet Career Guide
Daiwa Scarlet has Guts as her highest base stat, followed by Wit, Speed, Power, and Stamina in that order. This fits perfectly with her career since it mostly has Mile and Medium races, which both require little Stamina. However, as her final race before the URA Championship, she needs to place first in a Long race.
This can be exponentially difficult if you don’t focus a little on her Stamina during the career. Her career’s final race is easily the hardest one to cross, but here’s how you can prioritize different years of her career to beat it easily:
|
Year |
How To Train |
|---|---|
|
Junior |
During the first year, your priority should be to upgrade your Support Cards as much as possible. This mainly happens when you train the skills that have multiple Support Cards on the top right. However, it’s also important to focus on the right stats. For example, while you can do a few Gut trainings if it has three or more Support Cards, you should largely avoid this one for Daiwa Scarlet, especially if you’re using her as a Front Runner. |
|
Classic |
During the second year, you can divide your training between focusing on the best stats for your target distance and style (more on this below) and running a bunch of races to get extra Skill Points. Since Daiwa Scarlet is a hybrid character, she mainly gets better at a specific distance and style with her skills. |
|
Senior |
Finally, in the last year of your training, your main focus should be to get to the recommended level of each stat on Daiwa Scarlet outside of getting some Stamina for the final Long race. |
Daiwa Scarlet Legacy Recommendations
During the early game, you won’t have good Legacies to use with Daiwa Scarlet since you won’t have high rank runs with your characters yet. You can try to follow some of the people on the leaderboard of the Team Trials to borrow their Legacies three times a day for a price, but there needs to be some specific skills you’re looking for.
Your main priority apart from the affinity with the Legacies will be Speed. You need as much Speed on these as you can possibly get since the Legacies can give boosts to your character three times during a career. After Speed, you can look for some Power, Stamina, and specific distance and style skills like Mile, Medium, Front Runner, and Pace Chaser for Daiwa Scarlet.
Daiwa Scarlet Best Stats
|
Stat |
Mile/Medium |
Long |
||
|---|---|---|---|---|
|
Priority Ratio |
Optimal Numbers |
Priority Ratio |
Optimal Numbers |
|
|
Speed |
9 |
900-1000 |
7 |
800-900 |
|
Stamina |
3 |
300-400 |
5 |
500-600 |
|
Power |
5 |
600-700 |
4 |
500-600 |
|
Guts |
1 |
200-300 |
2 |
200-300 |
|
Wit |
2 |
300-400 |
2 |
300-400 |
Daiwa Scarlet has a ten percent Growth Rate on Speed and 20 percent on Guts, which already makes it easy to get her Guts in a decent place with just a few trainings. The extra growth rate in Speed also helps her when you’re building the best Support Cards for your target. However, her recommended stats can differ based on a lot of factors.
As mentioned in the table above, you’ll need a high Speed and Power regardless of your target distance, but you’ll also need to work on your Stamina if you’re building her for Long distance, which you should only do if you achieved an A rating on it. Generally, Daiwa Scarlet doesn’t need as much Gut and Wit.
It’s important to remember that you won’t reach these recommended stats in the early game, especially if you’re not using a good Legacy.
As you do more runs, your account will have better Legacies and you can start aiming for these stats.
Outside of the distance, your style will also affect your recommended stats. For example, if you’re planning to use Daiwa Scarlet as a Front Runner, you’ll need to bump her Stamina up even more, but the Power can be reduced. Wit generally helps her trigger the skills in time, which is also quite important for her.
Daiwa Scarlet Best Skills
Daiwa Scarlet’s personal skills are divided into different sections, with her Unique Skill favoring the Front Runner style. However, it can also be good as a Pace Chaser and the other personal skills that she gets, especially after a few Potential levels, are all geared towards Pace Chaser and Medium distance, making it a good option for her.
Outside of her own skills, here are a few skills that can work particularly well on Daiwa Scarlet:
|
Skill Name |
Synergy With Daiwa Scarlet |
|---|---|
|
Straightaway Recovery |
This skill lets her recover some Stamina while running on a Straight, which can help her beat the Long races in her career even with not much Stamina investment. |
|
Swinging Maestro |
This can help her recover some Stamina on a corner, with a high chance to trigger if she’s a Front Runner since she’ll usually be by herself. |
|
Homestretch Haste |
You can use this skill both on the Front Runner and Pace Chaser style to get to or stay in the front at the end of the race. |
|
Prepared To Pass |
Since you’ll likely have low Gut in your build, this skill can help you pass other racers towards the end, which is great for a Pace Chaser. |
|
Straightaways |
You can get various skills to increase Daiwa Scarlet’s velocity on a straight based on your style. |
Outside of these, you can also get some skills for your specific distance and some debuff skills for other types.
Daiwa Scarlet Best Support Cards
|
Distance And Type |
Best Support Card Build |
|---|---|
|
Front Runner Mile/Medium |
Three Speed, one Stamina, one Power, and one Wit. |
|
Front Runner Long |
Three Speed, two Stamina, one Power |
|
Pace Chaser Mile/Medium |
Three Speed, one Power, one Gut, one Wit |
|
Pace Chaser Long |
Three Speed, one Stamina, one Power, one Wit |
While the general builds for Support cards you can use on Daiwa Scarlet are mentioned above, it’ll also depend on the cards you have. For example, if you have Super Creek (Stamina) or Fine Motion (Wit), they can largely be used in any deck due to their sheer power and abilities. However, there are a few other cards that work extremely well on Daiwa Scarlet:
|
Type |
Support Card |
Synergy With Daiwa Scarlet |
|---|---|---|
|
Speed |
Twin Turbo |
Easily the best Speed card for Daiwa Scarlet if you’re running her as a Front Runner since it has a ton of synergistic skills. |
|
Silence Suzuka |
This card has some high base effects and a bunch of skills for a Front Runner. |
|
|
Kitasan Black |
As one of the best Speed cards in the game, it’s a good idea to put this in your deck for the additional skills and Specialty Priority. |
|
|
Stamina |
Gold Ship |
This can be a phenomenal Support Card for both Daiwa Scarlet’s Pace Chaser and Long builds. |
|
Super Creek |
Piece of Mind will help you get the Swinging Maestro skill more reliably. |
|
|
Power |
El Condor Pasa |
Arguably one of the best Power cards for her Pace Chaser and Medium build. |
Apart from these cards, you can also go for some that have a bunch of the skills that you need.
Daiwa Scarlet Career And Events
When starting a career with Daiwa Scarlet, the choices you make will affect how well she performs. Knowing what her goals and objectives are before you dive into her career will help you prepare for every scenario, including ones where she has the worst streak of luck.
Below is a complete breakdown of her career objectives and the events that can randomly occur throughout her career. While some events are always set to happen, it’s always a good idea to be prepared!
Daiwa Scarlet Career Objectives
|
Turn Number |
Month |
Objective |
|---|---|---|
|
Turn 12 |
Junior Year, Late June |
Participate in the Junior Make Debut 2,000m Turf – Medium |
|
Turn 29 |
Junior Year, Early March |
Place in the top 5 in the Tulip Sho 1,600m Turf – Mile |
|
Turn 31 |
Classic Year, Early April |
Place in the top 5 in the Oka Sho 1,600m Turf – Mile |
|
Turn 34 |
Classic Year, Late May |
Place in the top 5 in the Japanese Oaks 2,400m Turf – Medium |
|
Turn 44 |
Classic Year, Late October |
Place in the top 3 in the Shuka Sho 2,000m Turf – Medium |
|
Turn 45 |
Senior Year, Early November |
Place in the top 3 in the Queen Elizabeth II Cup 2,200m Turf – Medium |
|
Turn 54 |
Senior Year, Late March |
Place in the top 3 in the Osaka Hai 2,000m Turf – Medium |
|
Turn 68 |
Senior Year, Late October |
Place 1st in the Tenno Sho (Autumn) 2,000m Turf – Medium |
|
Turn 72 |
Senior Year, Late December |
Place 1st in the Arima Kinen 2,500m Turf – Long |
Daiwa Scarlet Career Events
|
Event Category |
Event Name |
Choices |
|---|---|---|
|
Costume |
The Best Pose |
Top: +10 Stamina, +10 Power Bottom: +20 Wit |
|
Costume |
The Weight of Racewear |
Top: +20 Speed Bottom: +20 Guts |
|
Costume |
Looking Good |
Top: +10 Stamina, +10 Wit, random chance to get the Hot Topic status Bottom: +10 Speed, +10 Guts, random chance to get the Hot Topic status |
|
Choices |
Her |
Top: +5 Power, changes objective to Japanese Oaks Bottom: +5 Power, changes objective to Tokyo Yushun (Japanese Derby) |
|
Choices |
Recommended Restaurant |
Top: +5 Speed, +5 Power Bottom: +5 Guts, +1 Mood |
|
Choices |
Advice from an Older Student |
Top: +10 Speed Bottom: +10 Power |
|
Choices |
Enjoying Number One |
Top: +10 Stamina, +15 Skill Points Bottom: +1 Unyielding Spirit Hint |
|
Choices |
Can’t Lose Sight of Number One! |
Top: +10 Energy, +15 Skill Points OR +30 ENergy, +10 Skill Points Bottom: +30 Energy, +10 Skill Points, +5 Power, -5 Speed, Slow Metabolism status |
|
Date |
As A Model Student |
Top: +10 Wit Bottom: +30 Skill Points |
|
Date |
Just A Little More |
Top: +30 Skill Points Bottom: +10 Power |
|
Date |
Under the Evening Star |
Top: +30 Skill Points Middle: +5 Speed, +5 Stamina Bottom: +10 Power |
|
Date |
Rained On |
Top: +10 Stamina, +10 Power Bottom: +20 Wit |
|
Date |
How To Spend A Day Off |
Top: +10 Stamina, +10 Power Bottom: +20 Wit |
|
Secret |
The Japanese Derby (Participate in the Japanese Oaks) |
+1 Mood |
|
Secret |
After the Shuka Sho: Obviously! Beat Vodka in the Shuka Sho |
Standard race rewards |
|
Secret |
After the Shuka Sho: Aching Legs Lose to Vodka in the Shuka Sho |
Standard race rewards |
|
Secret |
After The Tenno Sho (Autumn) Win the Tenno Sho (Autumn) in year 3 |
+1 Steadfast hint |
|
Special |
Bonus at the start |
+120 Skill Points |
|
Special |
Failed Training (Get Well Soon!) |
Top: -1 Mood, -5 to the last trained stat, Practice Poor status (random) Bottom: Either -1 Mood, -10 to the last trained stat, Practice Poor status (random) OR Practice Perfect. |
|
Special |
Failed Training (Don’t Overdo It!) |
Top: +10 Energy, -2 Mood, -10 to the last trained stat, -10 to 2 random stats, Practice Poor status (random) Bottom: Either -3 Mood, -10 to the last trained stat, -10 to 2 random stats, Practice Poor Status OR +10 Energy and Practice Perfect status. |
|
Special |
Extra Training |
Top: +5 to the last trained stat, -5 Energy, heal a negative status effect (random), Yayoi Akikawa bond +5 Bottom: +5 Energy |
|
Special |
At Summer Camp (Year 2) |
Top: +10 Power Bottom: +10 Guts |
|
Special |
Fan Letter |
+1 Mood and +30 Skill Points |
|
Special |
Dance Lesson |
Top: +10 Power Bottom: +10 Guts |
|
Special |
New Year’s Resolutions |
Top: +10 Stamina Middle: +20 Energy Bottom: +20 Skill Points |
|
Special |
New Year’s Shrine Visit |
Top: +20 Wit Middle: All stats +5 Bottom: +30 Skill Points |
|
Special |
Acupuncture (Just an Acupuncturist, No Worries!) |
Option 1: 30 percent chance to get +20 to all stats OR 70 percent chance for -2 Mood, -15 to all stats, and Night Owl Status. Option 2: 45 percent chance to get Corner Recovery and Straightaway Recovery skill hints OR 55 percent chance for -20 Energy and -2 Mood. Option 3: 70 percent chance to get +12 to Max Energy, +40 Energy, and heal all negative status effects OR 30 percent chance to -20 Energy, -2 Mood, and get Practice Poor Status. Option 4: 85 percent chance to get +20 Energy, +1 Mood, and Charming status OR 15 percent chance to get -10 or -20 Energy, -1 Mood, and Practice Poor status (random). Bottom: +10 Energy |
|
Post Race |
Victory! (G1) |
Top: -15 Energy, +10 to a random stat, +45 Skill Points Bottom: -5 or -20 Energy, +10 to a random stat, +45 Skill Points |
|
Post Race |
Victory! (G2 and G3) |
Top: -15 Energy, +8 to a random stat, +35 Skill Points Bottom: -5 or -20 Energy, +8 to a random stat, +35 Skill Points |
|
Post Race |
Victory! (Pre Op and Op) |
Top: -15 Energy, +5 to a random stat, +30 Skill Points Bottom: -5 or -20 Energy, +5 to a random stat, +30 Skill Points |
|
Post Race |
Solid Showing (G1) |
Top: -20 Energy, +8 to a random stat, +45 Skill Points Bottom: -10 or -30 Energy, +8 to a random stat, +45 Skill Points |
|
Post Race |
Solid Showing (G2 and G3) |
Top: -20 Energy, +5 to a random stat, +35 Skill Points Bottom: -10 or -30 Energy, +5 to a random stat, +35 Skill Points |
|
Post Race |
Solid Showing (Pre Op and Op) |
Top: -20 Energy, +3 to a random stat, +30 Skill Points Bottom: -10 or -30 Energy, +3 to a random stat, +30 Skill Points |
|
Post Race |
Defeat (G1) |
Top: -25 Energy, +4 to a random stat, +25 Skill Points Bottom: -15 or -35 Energy, +4 to a random stat, +25 Skill Points |
|
Post Race |
Defeat (G2 and G3) |
Top: -25 Energy, +3 to a random stat, +20 Skill Points Bottom: -15 or -35 Energy, +3 to a random stat, +20 Skill Points |
|
Post Race |
Defeat (Pre Op and Op) |
Top: -25 Energy, +10 Skill Points Bottom: -15 or -35 Energy, +10 Skill Points |
|
Post Race |
Etsuko’s Elated Coverage (G1) |
+15 energy, +1 Mood, +10 to a random stat, +45 Skill Points, +500 Fans, and Etsuko Otonashi bond +15 |
|
Post Race |
Etsuko’s Elated Coverage (G2 and G3) |
+15 energy, +1 Mood, +8 to a random stat, +35 Skill Points, +500 Fans, and Etsuko Otonashi bond +15 |
|
Post Race |
Etsuko’s Elated Coverage (Pre Op and Op) |
+15 energy, +1 Mood, +5 to a random stat, +30 Skill Points, +500 Fans, and Etsuko Otonashi bond +15 |
|
Post Race |
Etsuko’s Exhaustive Coverage (G1) |
Top: Either -25 Energy, -1 Mood, +4 to a random stat, +25 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +4 to a random stat, +25 Skill Points, and +15 to Etsuko Otonashi Bottom: -20 Energy, +4 to a random stat, +25 Skill Points, +10 Etsuko Otonashi bond. |
|
Post Race |
Etsuko’s Exhaustive Coverage (G2 and G3) |
Top: Either -25 Energy, -1 Mood, +3 to a random stat, +20 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +3 to a random stat, +20 Skill Points, and +15 to Etsuko Otonashi Bottom: -20 Energy, +3 to a random stat, +20 Skill Points, +10 Etsuko Otonashi bond. |
|
Post Race |
Etsuko’s Exhaustive Coverage (Pre Op and Op) |
Top: Either -25 Energy, -1 Mood, +10 Skill Points, and +10 to Etsuko Otonashi bond OR +15 Energy, +1 Mood, +10 Skill Points, and +15 to Etsuko Otonashi Bottom: -20 Energy, +10 Skill Points, +10 Etsuko Otonashi bond. |
Umamusume: Pretty Derby – Best Gold Ship Build
She’s gold for a reason.