Glarb, Augur of Calamity is a very versatile commander in the Magic: The Gathering Commander format. There are many ways to play Glarb, with high mana values, as a frog commander, or as someone who cares for the ground. Its effect gives you a lot of options, and this build will take advantage of lands in particular.

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A Glarb, Calamity's Augur deck is all about making the most of your other creatures' abilities using Glarb's effect. If you enjoy having an open-ended commander and a ton of different options and usability, Glarb is the commander for you.
decklist
Commander: Glarb, August of Calamity |
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Aesi, Tyrant of Gyre Strait |
The Ancient Greenwarden |
Avenger of Zendikar |
Azusa, lost but searching |
Birds of Paradise |
Bonnie Pal, Clearcutter |
Dimir Spybug |
The Doom Whisperer |
Dryad of the Ilysian Grove |
Eye of the Muskmantle |
Greensleeves, Maro-wizard |
Grolnok, Omnivore |
Iridescent Vinelasher |
Coma, eating the world |
Loot, Exuberant Explorer |
Lotus Cobra |
Lumra, Bellow of the Woods |
Mirko, the obsessive theorist |
Muldrotha, Gravetide |
Mulldrifter |
The Oracle of Original Mercy |
Striking baloths |
Ramunap Excavator |
Savvy trader |
Scutre swarm |
Seed Museum |
Shriekmaw |
is |
Springheart Nantuko |
Tatyova, Benthic Druid |
Gitrog monster |
The tireless manager |
The relentless tracker |
Uro, the Titan of Nature's Wrath |
Wayward Swordtooth |
surprise |
Yarok, unholy |
persian |
The science of nature |
Extensive growth |
Three visits |
Treasure Cruise |
A killer's trophy |
The beast within |
churn |
Dig through time |
Growth spiral |
Harmful Revival |
Otherworldly look |
Arcane Signet |
Colorful lanterns |
Hedge Shredder |
Soul Ring |
Talisman of curiosity |
A talisman of dominance |
A talisman of resistance |
Case of the Locked Hothouse |
The Case of Shifting Faces |
Disinformation campaign |
Advanced monitoring |
Explore |
Fisher's genius |
The talent of the fortune teller |
Walk-in Closet // The Forgotten Basement |
Zendikar's Roil |
Alchemist's Asylum |
Command Tower |
Dimir Aqueduct |
Dreamroot Cascade |
The Sunken Catacombs |
exotic garden |
Realm of the Dead |
A flooded grove |
x4 forest |
Golgari Rot Farm |
Hinterland Harbour |
x3 Island |
Llanowar garbage |
Mysterious sanctuary |
A grand palace |
Rejuvenating springs |
Relief Tower |
Shipwrecked Marsh |
Simic growth chamber |
A sunken hollow |
x3 Swamp |
The Thespian's Stage |
underground river |
Vesuva |
A waterlogged grove |
Woodland Cemetery |
Yavimaya Coast |
decklist 37 creatures, five spells, seven moments, seven artifacts, nine spells, and 34 land. Most of the cards in the deck either take care of lands entering the battlefield, you're surveying, or enabling you to play multiple lands in the same turn.

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Key cards
Glarb, August of Calamity
commander of the deck, Glarb, August of Calamity is one of the most important pieces of the deck. The The main attraction is the ability to play lands from the top of your libraryEspecially when Combined with cards that let you play multiple lands a turn.
If you're stuck on a card you can't play at the top of your library, you Glarb can use Topdeck's ability to survey and control and make it something you can cast. In addition to all that, Glarb's Deathtouch makes it an excellent blocker in combat as well.
You can use Glarb's serve ability at any point as long as it is not tapped. It's best to use it during the last step before you start your turn to make sure the cards you want to draw are on top.
Mirko, the obsessive theorist
Mirko, the obsessive theorist One of your payments is for using your survey capabilities. It gradually increases in stats with +1/+1 counters as you do, making it a threatening attacker and blocker. since Mirko is cautiousYou can attack with it without tapping it to hold it as a blocker.
Mirko too Acts as a reviver for creatures in your graveyard. In some situations, you need to inspect the creatures in the graveyard that you would have placed on your battlefield. Mirco is the best way to get them backEven with a final counter, the creature is exiled if it leaves the battlefield.
Eye of Duskmantle
Eye of Duskmantle One of the most synergistic cards with Glarb's serve ability. The eye allows you Use your life total to cast spells you survey in the graveyard. This allows you to use life to pay for your expensive spells if you don't have the mana to cast normally.
As long as the cards were served in the graveyard, you can cast them on the turn. Paying life is also optional, or if your life total is on the low side you can pay mana to cast them.
Eye of Duskmantle lets you play more spells per turn. Life is a resource in magic, especially for commanders with high starting life totals. Glarb can only cast spells with four or more mana from the top of your librarySo you can cast them with Eye of Duskmantle while surveying them in the graveyard.
Aesi, Tyrant of Gyre Strait
How many lands do you play in the deck? Aesi, Tyrant of Gyre Strait Gives you a ton of value. Not only does this let you play an extra land each turn, but each time a land is entered you draw a card. This stack can play a ton of cards with other cards that can play a lot of lands in just one turn.
Aesi, helps the tyrant of Gyre Strait Prevent Glarb from getting stuck on an unplayable card from the top of your library. You can play cards from the top of your library with Glarb until you get stuck, then play a land to stop you in your tracks.

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How to play the deck
A Glarb, Calamity Augur The Commander deck is all about playing and surveying lands and taking advantage of all the effects that come with it.. You're not short on cards to play with how many mana generation can come down the battlefield quickly.
Multiple cards let you play multiple lands in one turn. These include Aesi, Tyrant of Gyre Strait, Dryad of the Illysian Grove, and Loot, Exuberant Explorer To name a few, the last of which Helps you move cards around the top of your deck with the ability to put a creature from the top six cards of your library onto the battlefield..
If you have multiple cards that grant additional land drops on the battlefield, these effects stack. So if there are three of them, you can play three more lands on top of your normal land drop.
On the survey side of things, Mirko, obsessive theorist, and Dimir Spybug Help build solid attackers by increasing each survey, Eye of Duskmantle Lets you cast additional spells, and Advanced monitoring Lets you survey two more cards each time you survey.
The The deck's primary win condition is to win through combat. Many cards create creatures when entering lands, eg Striking baloths and Scute bunch. Depending on how many lands you are going to play, this token generation can run away with the game very quickly. Also, you have Iridescent Vinelasher Along with landfall, water damage tends to be encountered.
The The deck's biggest downside is its weak early game. It takes some time to set up, but once you have creatures enabling your primary land-based strategies, things will start to snowball in your favor immediately. Glarb's monitoring capabilities help you quickly reach your key cardsControlling the top deck and placing useless cards in the graveyard for a given game situation.

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