MiSide Every turn is full of unexpected twists. This uniquely disturbing psychological horror takes players on an intriguing journey through a video game, where they are trapped and searching for a way to escape. Unfortunately, this story has no real happy ending for Player One.
The game currently has three different endings. For those who want to see everything the game has to offer, we've put together this guide to give you a brief overview of each ending and show you how to unlock them.
This guide contains heavy spoilers for the game from this point on. Read at your own risk!

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Ending 1: True/Bad Ending
The true end for MiSide Usually involves playing games. You will automatically get this ending if you keep progressing through the story and reach the end.
What Happens in the End 1 (Major Spoilers)
At this end, with the help of Kind Mita, Player One reaches the core and resets Crazy Mita to unlock the way back to the real world. However, things aren't that simple, and you'll soon learn that Mad Mita didn't reboot after all. As you try to leave, Mad Mita traps Player One in a cartridge and locks him in a safe in the basement.
For a moment, though, things look good for the player as you return home to the real world. However, after a few seconds, the world starts to go wrong, and you'll see a cutscene showing Mita locking your cartridge in the basement safe.
Completing this ending unlocks an achievement Is this the ending?
Ending 2: Suicide/Secret Ending
While playing through the main game, players will see a safe in the basement in the Things Get Weird chapter. The safe requires a code that players won't know until they complete a full playthrough. To unlock the second ending MiSidePlayer One must enter the correct code into the safe and interact with the item inside.
You'll learn the secret combination code at the end of the main playthrough (4970). To unlock this ending, load in any of the chapters where you can access the basement, go to the safe, and enter the secret code.
What Happens in the End 2 (Major Spoilers)
At this end, Player One will find a game machine with a player cartridge that uploads the player's essence. Interacting with the machine allows Player One to eject the cartridge and immediately end the game.
Ending 3: The Good Ending
The third ending can be achieved if players stay with Mita in the Things Get Weird chapter. While playing a card game in Mita's bedroom, you will hear a strange noise in the closet. When you wake up and interact with the closet, Mita will give you two options: stay or decline.
To choose the option to stay, you must first play the main story. You must also start a new game from the main menu and select the following options in the chapters leading up to this point:
Chapter Name |
Conditions |
---|---|
Am I in the game? |
Don't check the oven when Mita asks you to help her find her hair brush. |
Am I in the game? |
When looking for the last battery, pick up the fridge magnets after they fall on the floor. |
Together at last |
Do not look inside the air vent after entering the bathroom to get the scissors. |
Together at last |
When eating with Mitha in the kitchen, try the sauce. |
Things get weird |
After leaving the bathroom with the pills, play console games with Mita in the living room. |
If you meet the above conditions, you can stay when Mita stops you from opening the door to the bedroom. This will give you a good ending and unlock a new game mode called peaceful mode which is still in development.
What Happens in Endings 3: The Good Ending (Major Spoilers)
In this ending, Player One agrees to live with Crazy Mita and live in the virtual world. This is the only ending that involves player one surviving, so it is generally considered a happy ending.
Going for this ending unlocks the met conditions achievement MiSide.