Mass Effect 4 has a simple solution to the Mako conflict

from Mako Mass Effect One of the most infamous vehicles in video games. Notoriously difficult to handle, Mako will be taunted throughout the in-game Mass Effectcharacters in its sequels, and its players for years to come. Mass Effect 2 Attempts were made to fix this with a replacement vehicle, the M-44 Hammerhead, which was not entirely successful, however Mass Effect 3 Abandoned the idea of ​​player-controlled vehicles entirely.




Mass Effect: Andromeda Introduced the Nomad, which was well received by fans as it drove well, had intuitive controls, and was upgradeable. However, it faced one more problem, in that it exposed the original problem Mass Effect: AndromedaAn empty, open world. Rather large open worlds, Mass Effect 4 Vehicles should be abandoned to cover large distances, and instead let players travel short distances on foot for a more interactive and engaging experience, where they interact with the world in a more meaningful way, which would also negate the need for something like a mako.

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Mass Effect 4 May want to follow Mass Effect 3Abandon the footsteps and escape attempts of Ma. While Mass Effect: AndromedaThe Nomad was a very good vehicle, especially once fully upgraded, needing one in the first place meant that the game took place in a much larger open world. BioWare has shown time and time again that it's better at creating smaller, more handcrafted, and deliberately more hands-on games than it is with sprawling, massive worlds.

BioWare's games have large open worlds, e.g Dragon Age: Exploration and Mass Effect: Andromeda Both were very empty. Despite being story-driven, single-player games, the side quests found in these environments were more like MMO-esque fetch quests, rather than the interesting, character-driven stories that BioWare made its name from.

Bringing back the quest in Mass Effect 4


One of the driving forces behind the creation of such an explorable space game Mass Effect The wonder of discovering exotic environments and new worlds was to be captured. Technology that has been around before Mass Effect The game was developed in 2007 to achieve that goal did not exist, but it is now. While, obviously, this may require a vehicle like the Mako to create open worlds and traverse them, small pockets of explorable environments to explore on foot will eliminate the need for this entirely.

Dragon Age: Vilguard There was no open world, instead, it featured small areas that could be explored entirely on foot. It featured many beautiful locations that were outside of what is considered normal, such as Arlathan Forest at day and night, and in different lighting conditions. Instead of small corridors that are only accessible during active missions, eg Mass Effect 2 and Mass Effect 3These environments are unlocked as the story progresses, though Mass Effect 4 It can change and limit exploration through stratification instead.


Mako or any other vehicle is to be removed Mass Effect 4The environment is more dynamic, richer, and, overall, more interesting. Instead of speeding past vast empty lands to get to the next point, the world itself becomes part of the story, making exploration and immersion even more compelling. This eliminates any struggle to make the Mako a viable vehicle that is fun to use rather than work.

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