Pokemon TCG Pocket players hate being the first in a battle

Key takeaways

  • Players disappointed when the Pokemon Trading Card Game reached first place in Pocket, sparking complaints.

  • Suggestions to improve game mechanics, such as allowing first-turn energy attachments, are discussed.

  • The community disagrees on how to balance the game to reduce frustration and improve gameplay.

Despite a stellar launch, taking in $12 million in four days, the Pokémon trading card game Pocket has faced a barrage of complaints. Early crashing issues, slow free-to-play mechanics, an increasingly expensive shop, and a disappointing Wonder Pick feature are some of the things that have left a bad taste in players' mouths.

related to

No, you cannot accidentally cut your cards in half in a Pokemon TCG pocket.

Don't believe everything you see on the internet.

However, the most frustrating thing is going head-to-head matches first, which has received hundreds of complaints, and the community is at a loss for how to fix it.

Tail, tail, never fails

Since the game's launch, the Pokémon Trading Card Game Pocket's subreddit has been filled with threads complaining about how useless it is to be first in battles.

For reference, going first means you can basically do nothing. Sure, you can play a pro card and figure out your next move, potentially getting the first development of the game, but generally, it's a poisoned chalice. Conversely, players who go second can add energy and attack on what is their first turn. It's this imbalance that has caused a relative uproar in the Pokemon TCG Pocket community.

Although there have been many complaints, mostly generalized laments about how bad it is, there have been discussions about how the game could be improved, but no consensus has been reached.

The most common request from players is that they get energy to engage first turn, but not attack. This would mean that on their second turn, they would at least be in a better position to attack. But other players have pointed out its weaknesses.

“If the first player can connect energy, we have pokemon like Pikachu, Starmie, and Marowak doing 80~90 damage to basic pokemon on the other team. And unless it's pre-basic, they'll just be. dead,” said one. This would, in theory, completely change the tide and fundamentally alter the meta.

A second suggestion is that the player who goes first should draw two more cards, but this is once again off.

One player opposed this idea by saying, “When you can see more than 70% of your deck during a game and where the deck consists of only 20 cards then card draw is not that important.”

This is a serious problem for the game's developers, and one they must overcome in order to alleviate player frustration and nurture a long-term community. No one knows how they plan to do it.

pokemon-tcg-cover

Pokémon Trading Card Game Experience the fun of collecting Pokémon Trading Card Game (TCG) cards, from the original developers of the Pokémon TCG, and DeNA Co., Ltd. The upcoming game for iOS and Android devices from Creatures Inc.

In this game, you will be able to open two booster packs every day without any cost. You can collect digital cards featuring old artifacts from the past as well as brand-new cards specifically for the Pokemon Trading Card Game Pocket.

Be on the lookout for new “Immersive Cards”, which will make you feel like you've jumped into the world of card drawing.

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