Roaming Rescuer Commander Deck Guide

We could all use some rescuing these days, and that's certainly true Magic: The Gathering. Whether it's a black mage coming in with a kill spell, a red mage trying to burn your commander, or a green mage trying to turn your mage into a wild beast, every card you play can use its own personal insurance policy.



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Enter the roving savior. This legendary heroine arrives just in time to save her vulnerable creatures with her twin swords, dealing double damage (courtesy of Double Strike) to protect your team from adverse effects. Bhatkara Redemptor could be your next Commander deck if you're looking for a hero.


Commander: Wandering Savior

Image of the Wandering Rescuer card.

He may no longer be a planeswalker, however The Wandering Savior is still a force to be reckoned with. A three-power, four-toughness body with Double Strike and Flash will threaten already weak creatures, but the real draw comes from Rescue's Summon and Hexproof.


With the right early-game creature crops, Wandering Rescuer arrives as early as turn three, which is often enough to start bullying the table early. Also, Each of your tapped creatures gains hexproof as long as Wandering Savior is aroundPreventing them from being targeted by enemy effects.

This means two things: Your attacking creatures cannot be easily eliminatedand Creatures who help play The Wandering Rescuer can gain instant-speed protection From spells and abilities. This can really deter opponents who rely on removal to protect their board positions.

Wandering Rescuer can be great in the early game, but she can
Sometimes to be better as a protective threat
. Place him in your command zone to discourage passive attacks or counter spells that try to mess with your creatures.


That summon cost also gives The Wandering Savior a long-game option. Generate enough tokens, and it won't matter how many times the wandering savior dies; You will always be able to bring him back from the command zone. Also, you will have a token army that can help you win the game.

You'll notice that The Wandering Savior is also a human, which makes sense We can lean into the sub-topic of human beings To generate synergistic power with our mono-white commander.

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Building your Wandering Rescuer Commander deck

Image of cut short card art by Tran Nguyen.

You are mono-white, which provides Lots of great removal spells, board wipes, and tons of token generators to help aid the wandering rescuer. in the game. You also have access to more powerful humans as well as magic and artifacts that buff your people to real threats.


Then there is the proposed deck Mono-white aggro with a focus on token generation and human-type sub-themes. It's very simple, but with the Wandering Rescuer to save you, it's also very effective.

Token generators

A staple of most commander tables, Tokens offer great offense and great security. They are expendable, so they can be sacrificed to save you or get that little bit of extra damage to finish off an opponent. And with The Wandering Rescue's summon cost, they might as well bring him back into play.

You have no shortage of options here. Adeline, the brilliant Cather, keeper of the covenant, Jacked Rabbit, An insult to faithMany iterations of Wanderer's Planeswalker, Oketra's monumentand Horn of Gondor All generate tokens.


Human tokens are preferred
Like many other cards like to work with humans (more on that in a minute), but the deck will take any token army it can get.

Human allies

Since The Wandering Rescuer is a human, we're going to throw in A deck of cards that has more people in it is better. Greymond, Avacyn's Stalwart is your biggest human advocate, offering huge buffs as long as there are four or more humans in the plan.

Coppercoat Vanguard provides a small but less effective man-wide buff. Even the champion of Paris gets bigger with every human being that comes.


On the artifact side, Patchwork Banner and Obelisk of Urd can buff any creature type, but humans may be your preferred choice. Everything comes to dust might as well be a one-sided board sweeper Unless your opponents are also playing with multiple people.

Nice white stuff

are Loads of good white cards Which fits perfectly into a deck featuring The Wandering Rescuer.

Starting at the lower end of the mana scale, Soul Warden, Lunark Veteran, and Guide of Souls also provide life gain, while Mother of Runes protects friendly creatures.. Weathered Wayfarer, Night of the White Orchid, Land Tax, and Smothering Tithe all ensure that you have as many lands as your opponents.


Road to Exile, swords for plows, generous gifts, the stroke of midnight, and cut shirts offer a great suit of removal.. Farewell, Split Up, Everything to Dust, and Final Showdown are all great board sweepers with some added utility.

Dawn's truce, Akroma's will, and all live! Provide additional protection when Wandering Rescuer is not available. White Tree Flower and Divine Visit greatly improve your token armyAnd Hourglass of the Lost gives you a late game revival.

Finally, if your token army doesn't work on its own, Moonshaker Cavalry and Avacyn, Angel of Hope are there to win you the game.

card draw


One of those few things A mono-white deck needs help refilling your hand. To keep The Wandering Rescuer from running out of cards to play with, we'll throw in several nice card drawers.

Humble, welcoming vampire, and mentor to Benny Brax, zoologist Everyone loves it when tokens enter the game and Rewards you with additional cards. Loran and Cut a Deal of the third way gives you cards and one of your opponents, so choose which opponent you want to help.

Mangara, Diplomat and Esper Sentinel both place value on your opponent's actions (ie you're drawing cards), and Skullclamp is a great way to turn a creature token into two cards. Glimmer Seeker is also a token generator but usually draws you cards starting on its second turn.

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Rotating Rescuer Deck List

Image of Dawn's Truce card art by Justin Gerrard.


Keeping all those previous tips in mind, Here is a recommended decklist For the roving savior.

Rotating Rescuer Commander deck list

commander (1)

Wandering savior

animals (31)

Champion of Paris

Esper Sentinel

Mother of Runes

Guide of spirits

Spirit Warden

Lunark Veteran

seasoned traveller

Veteran Survivor

Coppercoat Vanguard

A reluctant role model

Thalia's lieutenant

Knight of the White Orchid

Massa's humorless

Toby, Beastie Befriender

One who seeks brilliance

Master of the humble

Citadel Guard

Welcoming the Vampire

Benny Brax, zoologist

Adeline, the brilliant Cather

Laurent of the Third Way

Witch Enchanter

Greymond, Avacyn's Stalwart

keeper of the covenant

Odric, the master strategist

Mangara, Diplomat

Night-Errant of Eos

Munsekar Cavalry

Jacked Rabbit

An insult to faith

Avacyn, angel of hope

Plain Walkers (3)

Wandering emperor

The Wanderer

Eternal Wanderer

magic (5)

Divide

Collective effort

goodbye

Everything comes to dust

Cut a deal

immediately (9)

Road to exile

Swords to halosairs

Morning truce

Everyone lives!

A generous gift

The stroke of midnight

Cut it short

Akroma's desire

The final showdown

magic (5)

White tree blossoms

Smashing tithes

land tax

Bright theater/prop room

divine vision

Artifacts (11)

Soul Ring

Arcane Signet

Skullclamp

Lightning Greaves

Wand of the World Spirit

Oketra's monument

Patchwork Banner

Pearl Medallion

Horn of Gondor

The lost watch

Obelisk of Urd

land (35)

Imeria, Sky Ruin

War room

Three Tree City

Nyktos, shrine of Nyx

Castel Ardenvale

Minas Tirith

the path of evil

Fountainport

Maidan (27)



Budget replacement

Image of Elspeth, Champion of the Sun (Bloomborough Commander Decks) Card art by Leonardo Santana.

There's no denying that there are a lot of expensive cards in this deck. Here are some substitutions Casual multiplayer game night for those who don't want to break their budget.

Expensive card

Budget replacement

Esper Sentinel

Kytheon, Hero of Akros, Usher of the Fallen

Mother of Runes

Giver of Runes, Skrelv, Defector Mite

Adeline, the brilliant Cather

We ride in the morning

Greymond, Avacyn's Stalwart

Odric, Lunark Marshal, Selfless Squire

Munsekar Cavalry

Angel of Serenity, Pristine Angel

Avacyn, angel of hope

Sun Titan, Jetalpa, Primal Dawn

Wandering emperor

Elspeth, Sun Champion

goodbye

Hour of Calculation, Astere Command, Mass Calcify

Morning truce

Morning attraction, recovery, sejiri shelter

Everyone lives!

Morning attraction, recovery, sejiri shelter

Akroma's desire

A flash of determination, a clever hide, an unbreakable formation

The final showdown

Twilight of the White Sun

Smashing tithes

Felidar Retreat, Rabble Rousing

land tax

Haunted by Ghosts, Legion's Landing, Slave's Hive, Blind Obedience, Benevolent Levi

divine vision

Court of Grace, True Faith

Skullclamp

Wayfarer's Bauble, Mask of Memory, Idol of Oblivion, Springleaf Drum

Lightning Greaves

Swiftfoot Boots, Basilisk Collar

Imeria, Sky Ruin

Idyllic Grange, Opal Palace, Ancestral Path

Three Tree City

Temples of false gods, lonely steppes, countless landscapes

Nyktos, shrine of Nyx

Temples of false gods, lonely steppes, countless landscapes



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Tips for playing Stray Rescuer in Commander

Image of Reluctant Role Model card art by Chris Ralis.

  • While this deck can be quite aggressive when it wants to be, Don't feel compelled to attack. Many cards like Reluctant Role Model and Glimmer Seeker only need to be tapped for their abilities to trigger, and you can do that by incorporating Wandering Rescuer into play.
  • Cut Short and Wand of the Worldsoul can combo with The Wandering Rescuer to give you hexproof on demand.. Cut short's summon cost or any instant and simply tap the creatures you want to protect using the Wand of Worldsoul.
  • Wandering Rescuer is often more useful in your handsAble to be invoked in play to protect various creatures from being targeted by spells or abilities. Don't be afraid to send the savior to certain death if you have enough tokens to recast him.
  • Sometimes, leaving a wandering rescuer in the game is absolutely the right call. A player cannot be targeted for removal by attacking tapped troops as long as the Wandering Rescuer is on the board.


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