As the episodes go by, players will get used to it The Z-Team And the game has fewer problems with dispatch sequences. Episode 5 who Dispatch starts later Robert Spend time with someone invisible or The blonde blazer. The send-up sequences are at the beginning of the episode this time, leaving all dialogue options for the latter half. Here are all the dialogue options in this episode and what happens if you choose them.
January 4, 2026, Updated by Wasim Muhammad: The guide has been updated to add more information about sending order by adding a table showing all SDN calls, as well as what statistics are required for the call to succeed. A small table has also been added at the bottom of the guide, which players can use to check other episode walkthroughs for Dispatch.
The guide below contains minor spoilers for the fifth episode Dispatch.
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Dispatch Episode 5 (Team Building) Walkthrough
The episode begins with Robert Working out in the gym, where he remembers his past battles. While doing the bench press, Flambé will meet you, and you can go for any option for the following dialog:
- I'm not a normie.
- Thank you for babysitting me.
- Heroes get injured.
Also, if you romance The blonde blazer By now, you will have a conversation before the sending sequence, and any dialogue you choose will be remembered:
- The blonde blazer.
- Let's pump the brakes.
- Mandy.
After this, the first send sequence for the episode will begin. Remember to read the highlighted words to the right of each call So you can easily identify which superhero to send to have the highest chance of success. This is the first dispatch session where you will be introduced to the new mechanic, Where your position exceeds a certain point the failure of the call is guaranteed. It will be flagged so you don't send it to someone with a higher status.
|
dispatch call |
requirements |
|---|---|
|
Torrance's genius |
Charisma |
|
Rescue transit workers |
Golem / Mobility / Intelligence |
|
The genius of Torrance Throwdown |
Charisma |
|
Aliens among us |
|
|
Hero training |
– |
|
Stalker stalking film shoot |
Intelligence/Charisma/Hack |
|
Anti-Repression Seminar |
Charisma |
|
Your big break, baby |
Charisma |
|
Drainage:
Sewage collection: |
|
|
Performing Arts |
|
|
Refinery explosion |
After the dispatch sequence, you will be in the break room where Malevola and Prism There will be a conversation about your identity. You can go with any option, however It will be remembered:
- I was blue.
- No indication.
- I am doubly connected.
Once you leave the break room, the next scene shows Robert working on a suit Chase sitting next to him. He will ask you You kill or you don't the shroudand Your choice will be remembered:
- yes
- I'm not sure…
- Heroes don't kill people.
After this, you will have your second dispatch sequence, where you will have more Hacking sequence Introducing a new mechanic where you have to draw electricity from certain points And place them to create a path. Later, you will too Antivirus Following you, but You can zap them when overcharged. There will be a lot of calls, so plan carefully who to send to and don't jump to a fixed position point on some calls.
|
dispatch call |
requirements |
|---|---|
|
Lost pet |
|
|
East Torrance Power Outage |
Hacking sequence |
|
Ground team rescue: Prism/malevola/vigor Air team rescue: |
|
Senior Home Check-Up |
|
|
Repair is required |
|
|
Super Tantrum |
|
|
Shipping robbery |
|
|
Central Torrance power outage |
Hacking sequence |
|
Prevent Graffiti Vandals |
Mobility |
|
Export assistance |
|
|
Stabilize usage |
|
|
VANDLABS ROBBERY |
Intelligence/Fight/Strength/Sonar/Coup/Phenomanship |
|
Hero training |
– |
|
West Torrance Power Outage |
Hacking sequence |
|
Power outage robbery |
|
|
Multi-car pile-up |
|
|
lost teenager |
Charisma/Intelligence/Malevola |
|
Wheelies |
A good way to make sure you're not understaffed for this shift is to wait before trying other hacking sequences. Once all heroes are fully rested and ready to return to any calls, you can hack.
Once the call ends, the team will invite you Sardines bar, where you will talk invisible In if you chose to go to the movies with her in the previous episode. You will get this dialog choice, where Invisigal will remember your answerBut the cutscene will play the same after:
- I had a great time.
- We can only be friends.
- That was not the date.
After this, you will have several dialog options within the bar with the team:
-
Option #1: (Can go for any option)
- I'm a narc.
- Have you been doing this for a long time?
- You are buying another.
-
Option #2: (Can go for any option)
- Is that all you got?
- Stand down, immediately.
- I'm not done with you yet.
-
Option #3: (All the choices will be remembered and lead to the same result)
- relax i am going
- Let me buy you a drink.
- When you twist my arm…
With your chat with Invisigal cut short, you will fight inside the bar, and There are many interactive prompts. After the fight, everyone The Z-Team Dining will be outside, and Punch up You will ask who you are:
- I'm Robert.
- I'm Mecha Man.
It's a major choice in an episode with various consequences that are primarily related Flambé. If you go with the first option, Flambae will force you not to reveal your identity, but skip it and tell your name. If you go for the second choice, Robert will tell everyone that he is mecha manAnd everyone will be surprised. Flambe will get angry and fire at you, but Golem will come to your aid.
If you choose Waterby In the previous episode, he will then help you as well; otherwise, Malevola His drink will be thrown into the flambe, sending him into a foul mood. What follows both choices is everyone telling each other their names, and the episode ends. Here is the schedule for all remaining episodes Dispatch:


- issued
-
October 22, 2025
- ESRB
-
Mature 17+ / Blood, crude humor, intense violence, nudity, sexual content, strong language, use of drugs and alcohol
- developer(s)
-
AdHoc Studio
- Publisher(s)
-
AdHoc Studio