Key takeaways
- Final Fantasy dungeons are huge, justify the story, and lead to epic confrontations.
- The final dungeons in each game offer long treks, tough bosses, and satisfying conclusions.
- Characters in these beloved games experience personal growth, multiple aspects, and challenging puzzles.
final fantasy is a beloved series that needs no introduction, letting players enjoy countless JRPGs with fun characters, awesome battles, and epic stories. The games feature their fair share of dungeon crawling as the heroes repeatedly make their way through dangerous locations.
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Sometimes, inside the closet final fantasy Can be huge, to the point where players need multiple aspects or a guide to go through these experiences. For the most part, these massive dungeons justify their presence in the story and often lead to a pivotal story moment that surprises fans.
1 Castle of Ultimecia
The time-warped final dungeon is a long and satisfying way to conclude the experience.
- issued
- February 11, 1999
- OpenCritic rating
- strong
The reveal of Ultimecia as the game's true main villain may be premature, but it gives players an excuse to explore one of the best final dungeons in the series' history. Players travel into the future to prevent this sorcerer from compressing time and destroying anything that prevents him from achieving this twisted goal.
A player's commands are locked until they defeat eight of Ultimecia's minions, giving them the power they need to take on the final boss. The party is split into two and must explore together to progress and reach the end of this surreal dungeon, where they face off against Ultimecia one on one. final fantasyThe best owner of haste.
2 Memoria
The final stage of the player's journey to face off against Kuja and finish the game
- issued
- July 7, 2000
- OpenCritic rating
- strong
A challenging dungeon that players must overcome to reach the Crystal World, Memoria can be a challenging place to explore if players aren't strong enough to defeat the many bosses that stand in their way. Zidane and company should have plenty of abilities and excellent equipment that will allow them to explode in style in this area.
It takes some time, but beating the six bosses present in Memoria allows players to defeat Kuja for good. It's a long trek but a satisfying one for players who have fallen in love with the game and can't wait to save the world with their favorite party of adventurers.
3 Kefka's Tower
So big that players need three parties to get through the whole thing
Final Fantasy 6
- issued
- October 11, 1994
- developer(s)
- Square Enix, Square
- OpenCritic rating
- the mighty
Final Fantasy 6The unique non-linear approach to the second half of the game means that players can technically visit Kefka's Tower from the moment they retrieve their airship. However, since the tower requires three sides to pass, it is recommended that players choose at least twelve characters before proceeding to this final area.
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Kefka's Tower is huge and contains some of the game's most powerful enemies, each party member must deal with the god in the Warring Triad before they can take on Kefka. It's a long and rewarding journey that makes for a great way to end a player's adventure that's arguably perfect. final fantasy game of all time.
4 The Labyrinth of Time
A bonus dungeon with numerous floors and puzzles
Final Fantasy 20th Anniversary Edition
- issued
- December 18, 1987
The Final Fantasy 20th Anniversary Edition Added new content to the game that hardcore fans can check out. However, this requires the player's party to be as strong as possible, especially if they decide to tackle the Labyrinth of Time.
In an early example of roguelike design, each floor in this dungeon is randomly chosen from six layouts, with each floor having a puzzle and a time limit. Completing the puzzle allows players to earn a blue seal while failure earns them a red one instead. The strength of the final boss depends on the type of seal players have, and players may have to potentially traverse ten floors before reaching the deepest part of the maze and facing off against Chronodia, the game's toughest superboss.
5 Interdimensional cracks
A journey through space and time to take out Exdeath once and for all
- issued
- December 6, 1992
- OpenCritic rating
- the mighty
Exdeath is an evil villain who has plagued many worlds with his evil ways. In order to stop him from sending these worlds into the void, the party must travel to the inter-dimensional rift, where the void was sealed in the first place.
It's a long and gruesome dungeon full of tough encounters and the unforgettable appearance of Gilgamesh who redeems himself. At the end of this long trek, players take on Exdeath's true form and defeat it, only to find themselves in a battle with Neo Exdeath after this malevolent presence merges into the void.
6 North Crater
Players must brave the dangers of the final dungeon to stop Sephiroth in his tracks once and for all.
- issued
- January 31, 1997
- OpenCritic rating
- strong
Final Fantasy 7 One of the greatest JRPGs of all time, ushering in the genre's golden age on the PlayStation. As fans have come to expect, the game itself is full of epic moments, including an unforgettable trek through the northern crater where the party makes its last stand against Sephiroth.
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The trek through the final dungeon is grueling with some of the toughest monsters in the game inhabiting the northern crater. Players should make sure they are stocked to the nines before attempting to venture into this challenging area.
7 Omega wreckage
A massive alternate dungeon with the toughest enemies of Final Fantasy 10
- issued
- December 17, 2001
- OpenCritic rating
- strong
Omega Ruins is an optional dungeon Final Fantasy 10 It has some unique mechanics and some of the toughest enemies in the game. Not only is it a great place to grind if players want to take on Dark Aeons and Pains, but it also harbors two bosses of its own that are a lot of fun to tackle.
It's also a long dungeon where a single misstep can be costly for players. As long as they keep their wits about them, the party should be able to reach this alternate area before finally taking the Ultima and Omega weapons.
8 Grelia
Before the game was patched it was an absolute nightmare to get through
- issued
- November 9, 2016
- OpenCritic rating
- strong
Gralea may not be a dungeon per se, but it sure feels like it when Noctis is separated from his allies and has to venture into the area except for Lucii's Ring, which took ages to kill enemies before a patch fixed this problem. .
When the game launched, players hated Chapter 13 for its boring combat and long journeys in uninteresting environments that were sometimes a nightmare to deal with. Thankfully, players who wish to skip this section entirely can control Gladio and Ignis instead, enjoying a shorter and more satisfying route through the Imperial Capital.
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