summary
- D&D 5e is beginner-friendly with easy rules, while Pathfinder 2e is complex and customization-focused.
- While Pathfinder 2e has a more complex combat system with a three-action setup, D&D 5e is simpler but strategic.
- While D&D 5e limited accuracy with modest bonuses, Pathfinder 2e offers a higher power scale for character progression.
From the most popular tabletop RPGDungeons & Dragons 5e and Pathfinder 2e Stand out when it comes to medieval fantasy settings. These games provide different experiences to millions of players around the world. However, both are built on the same basic mechanics, offering familiar elements to players, such as the use of 20-sided dice and similar gameplay concepts.

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While they share common mechanics, the differences between Pathfinder 2e and Dungeons and Dragons 5e Indicate different design approaches. Pathfinder 2e Emphasizes deep customization and complexity, while Dungeons and Dragons 5e Accessibility and simplicity are prioritized, especially for new players, and these differences affect not only the game mechanics but also the overall experience.
10 Dungeons and Dragons has an easy learning curve
Pathfinder 2e needs more time to master its mechanics
For beginner players who have never been exposed to tabletop RPGs, Dungeons and Dragons is an excellent starting point. It boasts a simple learning curve and a large community to find opinions and more content. As a result, the rules are easier to understand and apply in sessions.
While D&D focuses on access, Pathfinder 2e It takes a different approach with a learning curve due to the complexity of its rules. However Pathfinder is a development in itself Dungeons & Dragons 3.5, It introduces significant changes. As a result, this is a game geared towards players who enjoy deeper mechanics and creating characters with more detailed character options.
9 Different levels of depth and customization
Each RPG has its own focus
One of the main differences between D&D 5e and PF2e Each game lies in the level of customization it offers to players. Dungeons and Dragons Very beginner-friendly, adopts the philosophy of simplifying character creation with many key options such as subclasses and similar options built into the initial levels of the character sheet.
on the other hand, Pathfinder 2e offers a more complex system for players interested in making each character unique. This customization makes some mechanics more complicated due to the number of feats and other abilities available. However, almost every level presents important decisions, allowing each build to be truly unique.
8 The combat system is different between the two
The action economy of D&D 5e and PF2e is unique
With its three-function system, Pathfinder 2e Allows players more flexibility when choosing their actions. This allows for multiple attacks with penalties for each hit, movement, item use, or ability, each action consuming a portion of the available three.
On the contrary, Dungeons and Dragons Opts for simplicity with a traditional mechanic where players can access one action, one movement, and a bonus action each turn. As complicated as it is, this mechanic effectively supports the goal RPGs deliver during combat, giving players ample room to strategically plan their moves.
7 Pathfinder has a high power scale
Bonuses in Dungeons and Dragons are more modest
5th edition of Dungeons and Dragons was created under the concept of bounded accuracy, a philosophy that further restrains the game's mathematics, preventing bonuses from scaling to very high values as levels progress. This ensures that all additions and other calculations performed during the game remain simple.

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on the other hand, Pathfinder 2e offers characters a much larger power scale, with bonuses and other values gradually increasing as levels increase. Thus, what each game offers is where the best is D&D 5e allows for greater equality between players, whereas PF2e Provides a strong sense of progress.
6 The critical hit mechanics are different
Each TTRPG has its own nuances
Rolling a natural 20 on a D20 is an iconic moment in TTRPGs, however Dungeons and Dragons and Pathfinder Handle critical hits differently. in D&D 5e, a natural 20 on an attack roll is always a critical hit, regardless of the target's Armor Class. However, this rule does not apply to skill checks, only to attack rolls.
in Pathfinder 2e, critical hits depend on the margin of success. A roll that exceeds the difficulty by 10 or more is a significant success, triggering bonuses or additional effects for attacks and spells. Conversely, results that are 10 or more below the required value lead to severe failures, often with severe consequences.
5 Dungeons and Dragons skills are simplified
Proficiency bonuses are roughly in line
Skills in mechanics Dungeons and Dragons 5e are streamlined to facilitate gameplay. Characters are either proficient or unskilled, adding their proficiency bonus to the check if trained. While this maintains the same progression, some exceptions, such as feats that grant expertise, allow doubling the bonus, although they are less common.
On the contrary, Pathfinder 2e's skill mechanics offer a bit more variety. They have different levels that characters advance as they gain levels. Initially, heroes are only trained in a given skill, but as they progress, they can reach Legendary Proficiency, with higher bonuses that reflect the character's growth along their journey.
4 Pathfinder 2e has more features than Dungeons and Dragons 5e
Players can choose one at almost every level
Pathfinder 2e's achievements, such as 'Power Attack' or 'Battle Medicine,' provide a variety of ways for players to customize their characters through a range of choices from general achievements to skill and lineage achievements. It allows players to acquire new abilities and powers from various sources, displaying a high level of customization of the game.
On the other hand, this abundance of numbers and power resources can be difficult to manage at high levels, as players are constantly acquiring new features. This is not the case Dungeons and Dragons 5e, where feats are an optional mechanic gained at certain levels and have a simpler implementation.
3 Pathfinder 2e offers more classes
Many published books add new options for players
Wizards of the Coast introduced Dungeons and Dragons 5e In 2014 and created only additional category which is not in Player's Handbook Artificer is an introduction to the complementary books within the franchise. However, many subclasses are available in additional materials, allowing classes to be customized according to the setting of each campaign.
On the contrary, Pathfinder 2e offers a wide variety of classes, frequently expanding the options with new releases that aren't included in the core rulebook. While some of them are similar inside D&D 5e, others are exclusive to Paizo's system, such as the Investigator and Summoner, further expanding the possibilities for players.
2 Dungeons & Dragons 5e has more settings than Pathfinder 2e
D&D features a multiverse setting
As a system that has been around longer than Pathfinder 2e, Dungeons and Dragons It has featured in many settings throughout its history, viz Forgotten Realms, Greyhawk, and Dragonlance. In recent versions, the concept of multiverse has been adopted, allowing players to experience stories in different and unique environments based on group preferences.

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In contrast, Paizo has continuously developed and expanded on a single setting, Golarion, since its first edition. PathfinderWithout branches to other universes. Although, in spite of PF2e Confined to a single world, diverse realms within Golrian Offer different play styles, catering to different tastes of players.
1 Pathfinder rolls do not have pros and cons
An important difference between the two systems
One of the primary mechanics Dungeons and Dragons Offers, not available in June Pathfinder 2e, is the advantage and disadvantage system. in D&D 5e, this mechanic is important to all characters, allowing them to roll two d20 and take a higher or lower result, depending on the situation. This significantly changes the likelihood that the task will succeed.
in Pathfinder 2e, however, this mechanic is rarely used. Some abilities allow players to roll two dice and choose one outcome, but often, small advantages translate into bonuses. For example, if a character flanks an opponent, this may be represented by a penalty to the target's Armor Class, rather than giving the attacker an advantage.

Dungeons and Dragons
- Franchise
- Dungeons and Dragons
- Original release date
- 1974-00-00
- designer
- e. Gary Gax, Dave Arneson