The purpose of the Halo Archive Fan Project is to preserve history

For gamers of a certain age, few things were as impressive as Halo 3, especially Halo 3's multiplayer suite, which took full advantage of Xbox Live's capabilities and the Xbox 360's instant popularity. It built the foundation for Halo 2, the original Halo: Combat Halo and the series that followed the immediate popularity of Combat 360. It hasn't reached the same heights since.

Sadly, Halo 3 already knew it no longer existed. As part of a broader sunset, 343 Studios, now rebranded as Halo Studios, announced Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, Halo Wars, Halo: Combat Evolved Anniversary, and Spartan Assault in 2021.

Halo 3 - Master Chief and Arbiter Key Art

Halo 3's biggest campaign mission has nothing to do with it

Let's take a look back at one of the greatest campaign missions in FPS history – Halo 3's Covenant.

That said, a new fan project, called Halo Archive, aims to preserve all the moments and history of those iconic nights online through a new website that catalogs millions of points of data.

The Halo archive is a trip down memory lane

As first shared on social media, the Halo Archive has preserved gamertags, Carnage reports and player data through an easy-to-use website that's live now, though it requires sign-up and registration.

“As we all know, the Halo 2 and 3 days of Xbox, and the larger community, until today, were the pinnacle of online gaming, interaction, community and fun; nothing has come close since,” the site's founders wrote in part. “When we saw Bungie.net stats going offline, there was only one thing to do – save the millions of player records and billions of Halo game reports played over the years.”

One of the best features is being able to search by Gamertag and see everything from weapons to medals you've earned.

Screenshot 2026-04-26 at 3.53.15 pm

A cursory search of my old 360 Gamertag shows that my final game was in July 2011, a Team Slayer matchup that Team Red (my team) lost 50-30.

Elsewhere, you can create your own Halo Emblem using the online toolkit, and there's also an Analytics library with unique data points, such as the player who defeated you the most (Greatest Nemesis) and who you play with most often (Gaming Circle). There's also the ability to see if you've played with any Bungie devs or pro players.

All in all, this is a really neat project that any fan of Halo should check out.


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systems

PC-1

Xbox-1


issued

September 25, 2007

ESRB

M for Mature: Blood and gore, mild language, violence

publisher(s)

Microsoft Game Studio

Engine

havok, blam engine

Multiplayer

Local multiplayer


Cliff looking stoic in the crimson desert.

Crimson Desert's patch notes solve most of my remaining issues with the game – so what?

What's next for Crimson Desert?

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