There aren't many characters that you have to fall in love with throughout the course progenitorBut the cabin is a strong contender, with your humanoid shelter computer that speaks royally to us around us with a cheerful smile and access to all kinds of information about the game.
But if you're playing with the game audio on and hear that weird “ta-da” sound, you've bumped into Pragmata's Cabin minifigures, a series of optional collectibles hidden in most areas that give you a neat assortment of figurines to display in the shelter.
Cabin figures are optional collectibles
You'll find plenty of reasons to talk to a cabin in Pragmata's shelter – whether it's working on your cabin's stamp boards and unlocking all sorts of rewards from your cabin coins, asking Hugh and Diana about new training simulations you've discovered or found in the latest music. Many of them also surround different areas.
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displayed on Console with firmware upgrader In your shelter, the machine you use to increase the stats of Hugh and Diana's primary gear and unit printer On the other side, you'll find room for more Optional collectibles Cabins in different locations and outfits, which serve as decorative pieces for your shelter.
There are two achievements in Pragmata that relate to finding cabin figures: one is “Well Spotted!” A trophy for finding Yoru's first cabin figure location, and a “Mini Hunter Supreme” trophy for finding the last.
As you push through the game's five main areas, you'll find out Three points in each field of Pragmata, which you need to discover 15 points The game ends at full time. Unlike most of the things you'll be collecting in Pragmata, though, there is No map indication to help you find every cabin figure location in the game, so you're largely on your own on the hunt.
The cabins are mini figures very small And it's extremely easy to miss as you run past, especially if you're not playing the game while the sound is on. They are loud, repetitive “ta-da” noise which you will hear when you are close. You'll be able to pin down the location of the sound in a play of hot and cold, to try and triangulate the source of the sound.
Cabin mini figures are usually inside A few out locationsMost of them need some objective platform or get backtracking. You'll need to find blocks in each area of Pragmata High and Low to find all 15 cabin figure locations, so you'll want to be ready with your thruster charges upgraded, as most of them require a bit of a jump to get to.
When you find one of the 15 Cabin Mini Figures in the World, you don't just claim where it is! To formally lay claim to the cabin figures you'll find at Pragmata, you'll need to Shoot Hue at the statue Where it sits to break and claim. You don't have to go grab the item after it breaks, though – every cabin mini figure you find in the game will automatically appear back at the desk at the shelter.
Cabin minifigures have no real purpose other than getting trophies and bragging rights, as the cabin doesn't do much for your efforts, but it's always nice to find as many collectibles as possible in dense action-adventure RPGs like this one!
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All cabin mini figure locations
Below, we've broken down each area of Pragmata into its own section and kept track of where you can find each cabin mini figure in the game.
Each cabin mini figure in the solar power plant sector
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1 |
From the sealed sector gate station, go to the opening in the floor and follow the series of paths towards the nearby upgrade component. The first figure is to the right of this upgrade component. |
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2 |
Near the first REM you get from the globe, look at the beds on the wall and examine the one on the bottom left. |
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3 |
Before using the main elevator in the circular room for the first time, instead of turning right to get into the elevator, go left and look at the moving fans on the wall next to the suite elevator. This figure is on the second fan. |
Each cabin mini figure in the mass array production area
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1 |
From the entrance to the shopping district, follow the path through the district fighting bots until you see Diana and the mannequins. Afterwards, take the elevator, climb up to the nearby ledge, and look near the letter Y on top of the building behind you. |
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2 |
Atop a part of a garbage truck sticking out of the wall next to the third antenna. |
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Before going to the room with the entrance to the recycling control, you will see this cabin mini picture inside the cabinet between the two doors in the central room. |
Each cabin mini figure in the Terra Dome sector
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When you first enter the Echo Modeling Lab and see the trees in the tubes, look up at the computer terminal into which you inserted the first chip to grow the tree. |
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After the beach scene with Diana, use the elevator next to the locked door and find this cabin mini figure location on a large tree branch. |
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In the room with the holographic table, enter the door with a simple hack lock. Have Diana clear the filament here and move up the platforms. Climb on top of the containers once you reach the top and find a cabin mini figure inside one of them. |
Each cabin mini figure in the Lunam Mines sector
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Inside the first building on the second floor when you turn outside and see the Lunadigger below, turn right and around the corner to find this glowing figure in a small niche next to the back door. |
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Above the orange crane in the room before exiting the warehouse, which can be shot from the higher level of the area near some stairs. |
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3 |
From the tower access point station, take the stairs and look to the left to see this cabin mini figure on top of the machine wreckage next to the door. |
Each cabin mini figure in the central port sector
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1 |
After the cargo terminal station, take the stairs down and turn right. Head to the debris-covered area at the end, and find the painting ahead on the wall between the machinery. |
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2 |
Take the stairs to the left from the Research Sector Lobby Station and clear the locked areas to reach the safe room. The picture is on a series of pipes above the door. |
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From the main entrance to the lab, use your thrusters to reach the moving platform. Move right, then look left and down from here when off the platform. |
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Here's how long it takes to get Hugh and Diana's house in Capcom's Pragmata.