Star Wars Video games have had quite an interesting journey over the last several years. It's only recently made solid progress with Respawn's Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivorand in between Star Wars Battlefront and Star Wars Outlaws are tied Star Wars Outlaws Its reception was arguably better than that would suggest, but players understandably and rightfully have high expectations when it comes to this. Star Wars Games that break out of the middling pack.
That's why Star Wars: Knights of the Old RepublicRemake of and Quantic Dream Star Wars Eclipse There are so many gravitas – if and when one of them releases, it will surely leave a crater in its wake. Star Wars Eclipse A huge question mark especially in terms of how it looks, but with Detroit: Become Human It would make sense if the design pattern was the same if its final title was released. In fact, because Quantic Dream is known for highly cinematic gameplay in which players have high stakes in their branching decisions, eclipse It must take morals and craft equally high stakes Star Wars Adventure.

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Star Wars Eclipse requires dialogue with QTEs and consequences
I can't say how it will happen now Star Wars Eclipse It takes shape by the time it finally starts. But, in the meantime, it's fair to assume that Quantic Dream will rely heavily on its bread and butter. Quantic Dream's gameplay revolves around dialogue options and QTE prompts, especially when such choices and actions are on a timer that will end badly.
In the gameplay Star Wars Eclipse Quantic Dream may be completely different and deviate from the traditional formula, and yet all developers of Quantic Dream should allow themselves to indulge in its gameplay strengths as they are very niche and sophisticated. That said, if Star Wars Eclipse Exclusively funding QTEs, dialogue, and light exploration/research, it's not afraid to make high-obligation choices and actions the pillars of its gameplay and story.
How Lightsaber Duels capture can be seen as QTEs
As long as Quantic Dream doesn't fundamentally change how it usually approaches gameplay, it's entirely possible. Star Wars EclipseBilling as an “action-adventure” game can still feature lightsaber duels and blaster gunplay featured in QTEs. A dedicated combat system can usually be adapted because of the standards and expectations established by Star Wars games, and yet it's undeniable that lightsaber dismemberment resulting from a failed QTE would be an exciting way to drive that gameplay.
Quantic Dream has shown how fluidly it can craft and segue into branching story paths, and when lightsabers are brandished it's nice to have any and all permutations of how that combat can result in interesting character development. The characters in Star Wars Universes like Anakin Skywalker and his son Luke have adorned themselves with artificial hands, and it can be unbelievable if one player's character looks strange going down opposite branching paths to another player's.
This way, players will be completely engrossed in the action every time the lightsaber ignites because they know that failing the battle can have huge consequences – if not for their playable character then perhaps an NPC. Ultimately, it would be absurd to tackle A for Quantic Dream Star Wars A complete overhaul of the game and the gameplay design stuck in it is expected, and there's no reason why that should happen when those features and systems can be exciting. eclipse.

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Lucasfilm Games