A promising sci-fi horror game marred by disappointing gameplay

A sci-fi horror game routine It was first announced in 2012 and has been stuck in development hell for 13 years. Suffering from major delays and significant reforms, routine Horror has been on the radar of fans for over a decade, but many have lost hope that it will ever see the light of day. Unfortunately for horror enthusiasts that has been waiting ages to play routine For himself, it turns out that its concept is more interesting than its implementation.

in routinePlayers wake up on a seemingly deserted moon base that they must explore in first person. With no other humans in sight, it soon becomes clear that something has gone terribly wrong, and it's up to the sinister player character to figure out what exactly happened.

routineThe moon base looks like an 80s imagined future, with players interacting with brightly lit, large terminals and exploring a retrofuturistic environment that oozes seriousness. Alien: Alienation vibes. moving through routine It mostly works how you'd expect from a first-person game, but with some clever twists, such as giving players the option to stand on top of objects to look up and drop to the ground to look under things. It's an interesting idea and is used effectively for some of the puzzles in the game, but it's largely forgotten as the game progresses.

Routine puzzles and exploration are a mixed bag

Within a very long time routine Stumbling around in the dark is spent solving puzzles that range from satisfying and fun to frustrating and obscure. The level layouts can be confusing, and there's a decent amount of back-tracking required, which doesn't make for a particularly fun time.

For most games, routine Players are free to focus on the puzzles and find the necessary CAT upgrades to advance. The device gains more functionality as the game progresses, giving players more ways to solve puzzles. However, sometimes puzzle-solving is interrupted by the presence of powerful enemies that can kill the player character in one or two hits, such as Type-05 robots.

to a large extent, routine Players are defenseless when it comes to enemies in the game. A CAT device can technically stun them, but it takes a lot of shots and is rarely a good idea. The best course of action is almost always to hide or run when possible.

Routine will be available through PC Game Pass and Xbox Game Pass Ultimate on its release day.

The CAT tool doesn't do much for the players involved routineThe combat is limited, but it comes in handy when solving the game's puzzles. routineThe puzzles are pretty standard survival-horror fare, with players searching the world for codes and clues that help them gain access to new areas. Enemies add an extra dimension to puzzle solving and exploration, and one that doesn't make the game better, but makes it less fun to play.

Enemies routine Its puzzles can be especially annoying to solve, because they don't pose at all real Bullies, they love to slightly inconvenience you every chance they get. Being caught by enemies means recovering to the last save point and making no progress. So what happens is a straight running loop where you have to go solve the puzzle, potentially get caught, and repeat the process until you succeed. Although this led to me getting caught and killed, I still found more than taking a stealthy approach to get through the stages faster and more efficiently. routine Originally there was a permadeath mechanic, and while I think that went too far in the other direction, there is a middle ground that can be reached.

The routine isn't scary enough to make up for its gameplay weaknesses

If you fear mild discomfort, routine Possibly the scariest game of all time. Otherwise, the inability to instill fear is the greatest downfall. The first couple of times players encounter the enemies, it's a frustrating experience due to their fearsome appearance and fearsome appearance. routineThe audio design is admittedly brilliant, but once it becomes clear that their threats are empty, they lose their luster. there is one Really effective jump scares routine It legitimately scared me, but even though the game tries really hard with its dimly lit environments and creepy visuals, it largely fails to scare.

It's hard to recommend a horror game, and unfortunately, routine Not scary. That doesn't mean horror fans won't still find some value in it. Taking cues from Resident Evil series, routine There are notes and files for players to read that help slowly unravel its terrifyingly vast mystery. A story of a few moments routine Made a huge impression on me, and it's the kind of game that will be dissected and analyzed in death. Every bit of lore is a new piece to the puzzle and kept me going even when I felt let down by the gameplay and scare factor.

routineThe story is enhanced by its photo-realistic graphics and tremendous audio design. The main character's tense huffing and puffing as players crawl through narrow ventilation shafts and the eerie noises enemies make as they search are enough to make one's hair stand up. Full-blown scares are still few and far between, but the audio does well enough to work with it.

My initial playthrough routine Took about eight hours, but if you are quick with the puzzles it can be completed very quickly.

There is nothing wrong with that routine From a technical standpoint, its story, visuals, and audio are all top-notch. The problem is that the gameplay is such a slog that it makes it hard to appreciate what it does well. It can be flat-out boring a lot of the time, and there aren't many who fear the lack of engaging gameplay.


Routine tag page cover art

systems

PC-1

Xbox-1


issued

December 4, 2025

developer(s)

Chandra software

Engine

Unreal Engine 5

Number of players

single player


Pros and cons

  • Retrofuturistic art style looks fantastic
  • Excellent audio design across the board
  • Engaging sci-fi horror mystery
  • Puzzles are a mixed bag
  • Exploration is hampered by back-tracking and annoying enemies
  • Not particularly scary despite the best efforts of its presentation
  • Long stretches of boredom when you lose

routine Launches on December 4 for PC, Xbox One, and Xbox Series X. Game Rant was provided an Xbox code for this review.

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