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All civilizations legacies in an era of history 3
There are many resources that gamers will need to keep an eye on Age of history 3. Legacy Points are an example of this, as they are one of the most important resources in the game, and players will need to increase their Legacy Point generation rate if they want their civilization to continue. Players will need to earn Legacy Age of history 3 Various upgrades can be purchased, including legacies, which will grant permanent bonuses to their provinces.

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This guide explains what players need to know about generating Legacy Points Age of history 3 And Legacies go deeper into what gamers can unlock after earning enough points.
How to get more legacy points in age of history 3
Legacy points can be used to reduce battle fatigue, increase taxes and economic efficiency, develop infrastructure, recruit generals and advisors, convert, increase manpower and activate civilization legacies. To increase legacy point generation, players can build certain buildings, such as monuments, or select specific civilization benefits.
Here's how to get more Legacy Points Age of history 3:
Buildings
the building |
Legacy point generation rate |
cost |
construction time |
---|---|---|---|
monument |
0.25 legacy/month |
60 gold |
365 days |
amphitheater |
0.35 legacy/month |
80 gold |
500 days |
Museum |
0.3 legacy/month |
100 gold |
730 days |
Solar farm |
0.4 legacy/month |
200 days |
730 days |
royal palace |
1.8 Legacy/Month |
400 gold |
730 days |
National Museum |
2.3 Legacy/Month |
400 gold |
730 days |
Planting spices |
0.1 legacy/month |
75 gold |
365 days |
Ivory |
0.15 legacy/month |
75 gold |
365 days |
diamond mine |
0.1 legacy/month |
75 gold |
365 days |
Marble mine |
0.15 legacy/month |
75 gold |
365 days |
Paper mill |
0.1 legacy/month |
75 gold |
365 days |
Olive Farm |
0.05 legacy/month |
75 gold |
365 days |
Advantages of civilization
When players complete research on technology Age of history 3They will receive one benefit point, which they can spend on civilization benefits. having access to Monument technology Allows players to unlock three tiers of monthly Legacy Civilization benefits. Here's how much more Legacy gamers can get per month from the monthly Legacy Civilization benefit Age of history 3:
- Tier 1: +0.3 Legacy/month
- Tier 2: +0.35 Legacy/month
- Tier 3: +0.4 Legacy/month
All civilizations legacies in an era of history 3
in Age of history 3There are four types of civilizational legacies: administrative, economic, military, and diplomatic legacies.
Civilization heritage type |
heritage |
Improvements |
Tier 1 |
Tier 2 |
Tier 3 |
---|---|---|---|---|---|
Administrative legacy |
Effective infrastructure |
Construction cost |
-2.5% |
-5% |
-7.5% |
construction time |
-5% |
-10% |
-15% |
||
Effective tax |
Tax efficiency |
+1.8% |
+3.6% |
+5.8% |
|
Increase tax efficiency costs |
-2.5% |
-5% |
-7.5% |
||
Integrated Administration |
State maintenance |
-3% |
-6% |
-10% |
|
Infrastructure development costs |
-2.5% |
-5% |
-7.5% |
||
The highest level of the Supreme Court |
– |
+1 |
+2 |
||
Maximum infrastructure level |
+1 |
+2 |
+2 |
||
Centralized command |
Manpower recovery speed |
+2.5% |
+5% |
+7.5% |
|
Maximum manpower |
+5,000 |
+10,000 |
+15,000 |
||
Battle width |
+4 |
+6 |
+8 |
||
Economic legacy |
Innovation hubs |
Research |
+3% |
+6% |
+10% |
research per month |
+4 |
+8 |
+12 |
||
Agricultural revolution |
growth rate |
+3% |
+6% |
+10% |
|
The rate of increase increases the cost |
-2.5% |
-5% |
-7.5% |
||
More buildings in the province |
+1 |
+2 |
+3 |
||
Chamber of Commerce |
income generation |
+2% |
+4% |
+6% |
|
Production efficiency |
+3% |
+6% |
+10% |
||
Economic boom |
Maximum amount of gold |
+10% |
+20% |
+35% |
|
Invest in financial costs |
-2.5% |
-5% |
-7.5% |
||
Advisory costs |
-10% |
-20% |
-30% |
||
Military legacy |
Experienced generals |
General Assault |
+1 |
+1 |
+2 |
General defense |
– |
+1 |
+2 |
||
Life expectancy of all characters |
+3 years |
+6 years |
+10 years |
||
Maximum level of military academy for generals |
+1 |
+2 |
+3 |
||
Army tradition |
unit defense |
+1 |
+2 |
+4 |
|
Max Morale |
+5% |
+10% |
+15% |
||
Maximum level of military academy |
+1 |
+2 |
+3 |
||
military dominance |
discipline |
+5% |
+10% |
+15% |
|
unit attack |
+1 |
+3 |
+5 |
||
destruction |
+10% |
+15% |
+25% |
||
Siege specialization |
regiment limit |
+10 |
+20 |
+40 |
|
Siege effectiveness |
+10% |
+20% |
+30% |
||
Recruitment time |
-5% |
-10% |
-15% |
||
Army movement speed |
+5% |
+10% |
+20% |
||
Diplomatic legacy |
Diplomatic skills |
Improve relationships |
+10% |
+20% |
+30% |
Diplomacy points |
+15% |
+35% |
+50% |
||
Loan interest |
-5% |
-10% |
-20% |
||
Maximum number of loans |
+1 |
+2 |
+3 |
||
Maximum level of capital |
+1 |
+2 |
+3 |
||
Tribute system |
loot |
+10% |
+20% |
+30% |
|
Income from Vassals |
+5% |
+10% |
+15% |
||
Normal cost |
-5% |
-15% |
-25% |
||
Alliance Expertise |
Maximum number of alliances |
– |
– |
+1 |
|
Maximum consultant skill level |
+1 |
+1 |
+2 |
||
Advisor Pool |
+1 |
+2 |
+2 |
||
crisis resolution |
Recovery of manpower from disbanded forces |
+25% |
+50% |
+75% |
|
aggressive expansion |
-5% |
-10% |
-15% |
||
Disease mortality rate |
-10% |
-20% |
-30% |