When it comes to its general gameplay formula, civilization The franchise has remained largely the same for nearly two decades, with each game only adding to the successful foundation laid by the first few entries in the series. Although there is nothing wrong with this approach, some fans have expressed their wish Civilization 7 To shake up the series' formula a bit, esp Civilization 6 Still played enthusiastically by many fans.
Developer Firaxis seems to agree with this sentiment, with the first reveal for it Civilization 7 Teasing that some big changes are coming to the long-awaited sequel. Firaxis has shed a bit more light on what these big changes are, and by far the most significant Civilization 7New Age System. While the previous Civ While the games have given Edge a special look, they haven't affected the flow of gameplay that much, and there's a lot fans need to wrap their heads around first. Civilization 7Launching next February.

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An explanation of the three ages of civilization 7
A perfect match Civilization 7 Players will find themselves working through three different eras: Antiquity, Exploration, and Modern. These eras are more important than the previous ones, with each age bringing a wealth of new changes and additions, such as requiring the player to choose a new Civ when hitting a new era.
Through this progress is made Civilization 7'Three Ages is Phyraxis' is a way of constructing the concept of history in layers over a long period of time. In theory, this new system will add a complex new layer of strategy to the general civilization formula, allowing players to radically change strategies at key moments, and encouraging them to plan ahead and adapt to whatever opponents throw at them.
Changes that accompany each new era in civilization 7
As just mentioned, Civilization 7Eras come with many changes, most of which come into play as soon as a new era begins. Major changes introduced in each new era Civilization 7 are as follows:
- civilizations – Players must select a new Civ for each age, bringing new units, buildings, and abilities
- sources – Players gain and lose access to various resources around the map based on their age
- Available tech and structures – The units, buildings, surprises, and techniques available to the player change each age
- Playable map space – The size of the map will expand with each age
- heritage – A set of abilities that can be purchased at the start of a new era
The most important change that comes with each new one Civilization 7 Age is choosing a new Civ to play. Players will retain the same leader, but they will need to choose a new Civ that better fits the challenges of the coming age. These new Civs will unlock new units, buildings, and abilities that players can use for that age.
Another interesting change related Civilization 7Progressive Era map size is increasing. As players progress to a new era, they will gain more access to the map. The resources players can find on the map will also change with each new era, meaning players will need to keep a close eye on their city's surroundings.
Acting similarly Civilization 6government system, Civilization 7Legacies are a set of abilities and bonuses that players can continue to acquire as the Age progresses. Completing a specific milestone in a previous era will unlock its corresponding Legacy Point, which can then be used to obtain the corresponding Legacy ability. For example, completing a science milestone will enable players to choose a science-related bonus in the next era.
How Ages Progress in Civilization 7
In an average game of Civilization 7 Played at standard speed, an age should be around 150-200 turns, which is estimated at around 3-4 hours of gameplay. Age progression is determined by how many turns each player has taken and how many Legacy Path milestones they have completed.
Towards the end of an era, players will be presented with a unique crisis based on the era. This crisis forces the player to gain some negative status effects, requiring them to adapt their playstyle to work around the new disadvantages. Once the crisis is over, each player simultaneously experiences an age transition, where they choose a new Civ and decide which legacies they want to fulfill.

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Every ancient civilization has ever confirmed it
- Aksum
- Egypt
- Greece
- Han China
- Khmer
- love
- Mauryan India
- Rome
All these ancient civilizations have been confirmed for Citizen 7 so far All these can be chosen right at the beginning of one Citizen 7 Matches are similar, and they determine which units, buildings, and abilities the player gets access to out of the gate.
Every Age of Exploration civilization has confirmed so far
- Shawnee
- Abbasid
- Norman
- Mongolia
- Chola India
During age transitions, players need to choose a new Civ to replace their archaic age one. The new Civs that players gain access to are based on a few different factors, such as the Civ they played in the Ancient Era, the milestones they completed in the Ancient Era, and the leader they control. While most player choices are based on historical and geographical accuracy, players can bend authenticity through their in-game actions, unlocking a variety of Civs that offer vastly different gameplay options for future eras.
Every modern age civilization has confirmed it so far
- Buganda
- Mughal India
- Meiji Japan
- French Empire
It is currently unclear how many civilizations will be present Citizen 7 On launch day, but those already confirmed are a good mix of franchise staples and series underdogs.