End of live-service support for Listen— Fate 2 It's frustrating, and there's no denying it. We're looking at a game that, for many of us, has occupied all or at least a significant portion of our last decade in gaming, so the excitement is not only understandable, it's completely justified. However, no matter how painful the end is inevitable Fate 2 and despite how justified it is to feel heartbroken under the circumstances, there's no excuse, nor is there any reason, to spew hate speech at Bungie as if the studio is solely responsible.
It's easy to see this all as an exclusively Bungie problem, but it really isn't. In 2022, 100% of the developer's shares were acquired by Sony, a company that ultimately went ahead with the purchase because it believed it would help Bungie advance its direct-to-service ambitions in light of its continued success. Fate 2. After just shy of four years, the game's ongoing development is coming to an end with the final update in June, and on top of that, it looks. Fate 3 Not happening either. In other words, death is as easy as pinning down Fate 2 Bungie alone, Sony's role in this, makes that conclusion very difficult to defend.

Saying goodbye to Destiny 2 is the hardest thing I'll ever do in gaming
Saying goodbye to Destiny 2 is painful because I'm not only leaving the game but a version of my life that I'll never get back.
Destiny 2's ending is Sony's problem, not just Bungie's problem
What's important here isn't just Sony owning Bungie. It's that ownership change that ultimately decides whether or not Fate 2 Still worth the kind of money investors expect to get. Bungie can pitch new ideas, rework its direct-to-service model, and try to convince players that the franchise still has life left, but the studio under Sony's umbrella isn't operating with the freedom it had before the acquisition.
Who is that character?

Identify the silhouettes before time runs out.
get started

Identify the silhouettes before time runs out.
Easy (7.5 seconds) Medium (5.0 seconds) Hard (2.5 seconds) Permadeath (2.5 seconds)
That's where the frustration surrounding Bungie really makes little sense. Players can blame Bungie for years of questionable decisions, and some of that criticism is completely fair. Fate 2 It didn't get to this point because everything was going well until Sony suddenly stepped in. Still, once the game became part of Sony's portfolio, the biggest questions about its future became Sony's questions as well, if not more so. As Bungie's parent company, Sony was the company that supported Bungie's operations and decided how much continued investment was worth the studio's projects. To quote from Hopper A bug's life“The first rule of leadership: Everything is your fault.”
Sony bought Bungie for the live service, then backed out when it needed help
Sony's own financial position makes its role in all of this even harder to ignore. The company has reportedly recorded a $766 million impairment loss against Bungie for FY2025, and was previously tied for approximately $198 million in losses. Fate 2 Sony's sales and engagement fell short of expectations. Simply put, Sony bought Bungie because it believed Fate 2 And while Bungie's live-services expertise would help justify a much larger live-services future, then the value on Bungie's books had to be reduced when that future stopped looking as profitable as originally hoped. So, while helping to keep Bungie's mistakes Fate 2 In this situation, Sony is the company that seems to be looking at those numbers and the franchise no longer justifies the same level of investment.
This does not mean Sony is killed Fate 2 Regardless, and that doesn't mean Bungie gets away with its own mistakes. The more realistic version is less dramatic, but probably more accurate. Sony bought Bungie hoping destiny And Bungie's direct-service expertise carries a certain value, then once that value appears to be reassessed. Fate 2 and Marathon It no longer matches those expectations. In that regard, v. Fate 2The latest update is the visual result of Sony deciding how much runway Bungie's most important franchise deserves.
Once the game became part of Sony's portfolio, the biggest questions surrounding its future became Sony's questions as well, if not more so.
So blaming Bungie alone misses the bigger picture. Bungie may have kept it Fate 2 In a vulnerable position, but Sony is now the company deciding what that risk means. If Fate 2 Active support is ending, Fate 3 Reportedly not in development, and Bungie indeed facing multiple layoffs, then it's about a franchise measured against Sony's expectations and clearly coming up short.
Destiny 3 required future players, but Sony apparently didn't greenlight it
Of course, someone can say, “If Bungie had done well Fate 2Then Sony wouldn't have to make the unfortunate decision to shut it down,” and perhaps, from a certain point of view, that's true. Fate 2 Accidentally it didn't end up in the last update. The game struggled with content vaulting, onboarding issues, seasonal fatigue, uneven expansion, and a lingering feeling that it was becoming difficult for anyone outside of the most committed players to keep up.
At the same time, Sony knowingly bought Bungie Fate 2 The old live-service was a game, and that meant Sony also bought responsibility for deciding what its future would look like after the release of Final Shape. That expansion was the cleanest transition point the franchise would have, as it wrapped up the Light and Darkness saga and gave Bungie a natural opportunity to move players from one era to another. If Sony really believed that destiny It was still worth building around, that moment was to protect your investment by the green light Fate 3Or at least moving Bungie towards a major new one destiny A project with a clear future attached to it.
At least, it would have given what it would have done Fate 2 Players expect what's to come, and they'll likely stay committed to the game despite its faults. After the final shape, many players realized Fate 2 A point was reached where it should have ended, but that was actually only referenced by later material. The majority agreed on everything Fate 2 Its last major expansion was trying to make ends meet after not creating enough of a future for live-service play, and the number of players declined as a result. However, they knew Fate 3 were in the works, maybe that content would have been enough to keep them interested, since they would at least know that the franchise has a bigger long-term goal worth investing in.
Sonny found out and bought the bungee Fate 2 The old live-service was a game, and that meant Sony also bought responsibility for deciding what its future would look like after the release of Final Shape.
which has been reported to cause a deficiency of A Fate 3 Greenlight is very important. According to recent reports, Bungie is currently not Fate 3 Or a greenlight for another specific new project Fate 2 The team, instead of a studio, is expected to start incubating future projects later Fate 2 Receives its last live-service content update on June 9, 2026. This doesn't prove Bungie has officially pitched. Fate 3 And Sony denied it, but that means another number happened destiny The game was not approved in time to give the franchise a future.
So, yes, Bungie's past decisions helped keep it up Fate 2 In this situation. Still, Sony had a chance to make that decision destinyThe future was worth fighting for beyond the confines of the old live-service game, and from what is publicly known, it was not chosen. Fate 3 Perhaps the most obvious way is to convince the players destiny It was still a franchise with a future, rather than games being preserved past its most important years. Without that, it's hard to blame Bungie alone, as Sony ultimately had the power to fund what future players needed.
- issued
-
August 28, 2017
- ESRB
-
T for TEEN for blood, language, and violence