Dead by Dead will make a highly requested change to The Nightmare

summary

  • The Nightmare in Dead by Daylight will receive a rework, allowing for increased flexibility with unique interactions in a future patch.

  • Changes include the ability to swap between Dream Snares and Dream Palettes, updated powers, and adjusted add-ons for enhanced gameplay.

  • Freddy Krueger's rework is to make him more competitive and true to his character, introducing new mechanics to improve his skills in the game.

Dead by Daylight Will introduce changes to how The Nightmare plays. with Dead by Daylight's vast, diverse, and iconic roster, some of the assassins who debuted in the early days of the game have been lost in the shuffle. One of the less well-adjusted characters Dead by DaylightThe current state of Freddy Krueger, known in-game as The Nightmare.

Many players now believe that Freddy Krueger is one of the weakest assassins in the game. And while the teleportation mechanic, dream palettes, and dream snares seem like an interesting choice of powers, it takes special builds. Dead by DaylightTruly a nightmare to stand out. Even then, the fan base still believes that the rework of the killer is necessary for more competitive gameplay. However, Behavior Interactive may have listened to fans, as some adjustments are being made to the horror icon.

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According to Dead by Daylight January 2025 Developer Update, The Nightmare will be reworked in an upcoming patch. The most significant change will be the ability to freely swap between Dream Snare and Dream Palettes. This will allow Freddy Krueger to set up a more flexible move when dealing with survivors. Additionally, Dream Snares will be updated, as they will move at 12m/s, moving freely up walls and stairs. Dream Palettes will also receive changes, allowing them to explode and damage survivors. Interestingly, both powers will have different effects depending on whether a living person is awake or not. This would give a more accurate representation of Freddy Krueger's abilities, as he is known to be stronger in the dream world. It's not mentioned when the changes will go live, but the current PTB has implemented these mechanics.

What changes are being introduced for Nightmare?

Regarding The Nightmare's Traversal skill, once the changes are implemented he will be able to teleport to any generator in the Dream World. However, he can also appear within 12 meters of healing survivors. This gives players more reason to try to reach the alarm clocks, as being in the Dream World reveals survivors through Killer Instinct in the healing process. On paper, these changes already make The Nightmare feel like it can compete with many existing killers. Dead by Daylight.

In addition to The Nightmare's updated skill set, some of his add-ons will also be adjusted. This should help encourage creativity during the killer's loadout preparation. However, it doesn't seem to have any of the benefits of The Nightmare Dead by Daylight Will be updated, which is a minor point of concern. Perks Fire Up, Remember Me, and Blood Warden aren't as competitive as some of the other meta choices, though it's likely that they were left untouched to keep Freddy Krueger as close to the original intent as possible.

Upcoming The Nightmare Rework Notes

  • [CHANGE] Press the active ability to swap between Dream Snare and Dream Palettes.
  • [NEW] Dream Snares now move at 12m/s with a 5s cooldown. They can go through walls and up stairs, but not over ledges.
  • [NEW] Dream Snares now have unique interactions with survivors whether they are asleep or awake. Sleeping survivors will be interrupted for 4 seconds, while awake survivors will gain 30 seconds on their sleep meter.
  • [NEW] Dream pellets can be triggered to explode into a geyser of blood. The explosion occurs 1.5 seconds after activation with a 3-meter radius. They are wounded when they bump into a sleeping survivor. When an Awake Survivor is hit, they gain 60 seconds on their sleep timer.
  • [NEW] The Nightmare can now teleport to completed, blocked, and endgame generators, as well as heal any leftovers in the Dreamworld. A healing survivor's Dream Projection will teleport The Nightmare to within 12 meters of their position. After completing a teleport, survivors within 8 meters will manifest with Killer Instinct and gain 15 seconds on their sleep meter.
  • [CHANGE] Teleport cooldown has been reduced from 45 to 30 seconds, and teleports can no longer be canceled.
  • [NEW] In the dream world, survivors healed by Killer Instinct will be revealed while healing (a 3 second delay after they stop), allowing The Nightmare to teleport to them.
  • [CHANGE] Sleeping survivors can use any alarm clock to wake up.
  • [NEW] After using the alarm clock, it goes on cooldown for 45 seconds, during which time it cannot be used.

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