Fixing the most annoying part of the 2002 original remastered

Key takeaways

  • The Thing: Remastered does not have any scripted burst-out sequences.
  • The forced transitions are widely seen as one of the most frustrating parts of the 2002 original.
  • While the new infection system will be nice, it will also be harsh, as it will make some NPCs more prone to getting infected and transforming into monsters.



Thing: Remastered will not feature any scripted “burst-out” sequences where characters are forced to become infected, Nightdive Studios has confirmed. The upcoming remaster will therefore remove what is considered to be the most annoying aspect thingBut that doesn't make the game any easier.

Originally released in 2002, thing Known as one of the best arctic horror games ever made. It largely owes its cult status to a unique transition system inspired by John Carpenter's iconic movie. The basic idea behind this mechanic is that almost any NPC can become infected and transform into the titular “thing”, thus turning against their former allies. Some fans found the system quite unforgiving, especially since the game often had scripted sequences where certain NPCs become infected and “burst out” despite the player doing everything right.


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This troubling aspect of the game will be consigned to the annals of history, as recently confirmed by Mark Atkinson, director of the 2002 original and consultant on Nightdive Studios' upcoming remaster. Speaking to Syfy, Atkinson revealed that while the modern version of the survival horror game has zero scripted burst-out sequences, the system doesn't add tension by essentially cheating with forced transitions. “The infection system was implemented and available in the original game, but there were some places where squadmates would get infected and burst-out for no reason, which players really didn't like,” Nightdive software engineer Josh Dowell said of the argument. After this change.



Thing: Remastered's transition system will be more forgiving

However, removing the scripted burst-out sequences is bound to make Nightdive's. Thing: Remastered Less frustrating, the overall experience won't be any easier. Conversely, Dowell says the developers decided to make certain NPCs more prone to being infected, so while the overall system would be fairer, it would be more unforgiving.

The infection system was implemented and available in the original game, but there were some places where squadmates would get infected and burst-out for no reason, which players really liked.

Seeing how direct contact is thingWhile monsters will now be the only way to get infected, players will at least be able to optimize their runs and replay sections to minimize the number of tragedies they experience. Even if they don't turn into monsters, squadmates still have a chance of being so traumatized that they “cheat and crack up,” Atkinson said.


Although the upcoming horror game currently does not have an official release date, its June announcement promised a 2024 launch, leaving limited time to meet this goal. That said, Xbox looks confident Thing: Remastered Will debut on December 5th. Besides the last two generations of Microsoft's consoles, the modern version of the game is also planned to land on PS4, PS5, Switch, and PC.

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