summary
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The iconic cinematic camera angle in Grand Theft Auto 3 originated from the “boring” train ride.
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Obey Vermes, an ex-Rockstar game developer, has revealed the development process behind the feature.
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The developer created the camera angle for the train ride, but went on to implement it for the cars after fellow Rockstar devs found it “surprisingly entertaining”.
An ex-Rockstar game developer has revealed how the iconic cinematic camera angle Grand Theft Auto 3 Citing the “boring” train ride as the origin of a trait that exists in each. Grand Theft Auto title from. Grand Theft Auto 3 It was the first entry in Rockstar's massively popular action-adventure series to jump from a top-down perspective to 3D graphics, ushering in a new era for the series with many sweeping improvements.
Obe Vermes is an ex-Rockstar Games employee who has worked on some of the studio's most prestigious titles, including Grand Theft Auto 3, Vice City, San Andreas, and Grand Theft Auto 4. Ever since the developer started posting more bits Grand Theft Auto On his personal blog Trivia in 2023, Vermes continues to reveal various tidbits on his Twitter account, including why Cloud is a silent hero. GTA 3. Now, in one of the dev's latest posts, it has been revealed how this iconic cinematic camera angle came about.
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GTA 3 dev reveals how the iconic cinematic train camera angle came about
In a new post on Twitter, Vermes said he initially found himself riding the train Grand Theft Auto 3 To be “boring”. He then explained that he initially toyed with the idea of having players jump to another station without experiencing the train ride, but that idea was impossible because it would “cause streaming issues.” So, Vermeij revealed that he decided to switch the camera between random scenes near train tracks to make the journey more interesting. After a fellow developer suggested doing something similar for cars, the iconic cinematic camera angle was born as the Rockstar team at the time “it turned out to be surprisingly fun.”
Vermeij also revealed that the cinematic camera angle remained completely unchanged Grand Theft Auto Vice City (Which is often considered the best GTA games to date), but was then revised by another Rockstar employee Grand Theft Auto San Andreas. A fan even went through the trouble of removing it within a cinematic camera angle Grand Theft Auto 3 From game files to show what the journey would have looked like if Vermeij hadn't developed the iconic feature. The developer then responded by commenting that the camera angle for the train journey would have been similar to driving a car and would have been above and slightly behind the vehicle.
A former Rockstar Games developer recently confirmed some details on the giant Grand Theft Auto The leak happened in December. The leak revealed that Rockstar Games was once working on an online mode Grand Theft Auto 3With a design document revealing plans for character creation, online missions, progression, and more. After the leak, Worms revealed that he had written a “basic implementation” of a bare bones deathmatch for the game that would allow users to score points by killing each other. Unfortunately, the online mode was eventually abandoned because “too much work was needed.”