Bleed
Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks).
Brood Mother
Has a 25% chance of birthing a baby ball each time it hits an enemy.
Burn
Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second.
Cell
Splits into a clone on hit 2 times.
Charm
Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies.
Dark
Deals 3.0x damage but destroys itself before it can be shot again.
Earthquake
Deals 5-13 damage to nearby units in a 3×3 tile square
Egg Sac
Explodes into 2-4 baby balls on hitting an enemy. Has a 3-second cooldown before it can be shot again.
Flesh
Speed increases by 25% per bounce.
Freeze
Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage.
Ghost
Passes through enemies.
Iron
Deals double damage but moves 40% slower.
Laser (Horizontal)
Deals 9-18 damage to all enemies in the same row.
Laser (Vertical)
Deals 9-18 damage to all enemies in the same column.
Light
Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack.
Lightning
Deals 1-20 damage to up to 3 nearby enemies.
Poison
Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second.
Stone
Initially deals 300% damage. Damage erodes by 40% each time hitting an enemy (minimum 50%).
Time
Explodes into a time snare upon hitting an enemy, which stays on the field for 2.0 seconds and freezes enemies inside it.
Vampire
Each hit has a 4.5% chance of healing 1 health.
Wind
Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage.
Armageddon
Creates a meteor shower upon hitting an enemy. The meteor shower lasts for 5 seconds and deals 30-50 damage / second to enemies within a 3-tile radius.
Assassin
Passes through the front of enemies but not the back. Backstabs deal 30% bonus damage.
Banished Flame
Add 1 stack of darkflame on hit for 2 seconds (max 6 stacks). Darkflame deals 1-30 damage per stack per second. When the darkflame goes out, it deals 1-100 damage to the enemy.
Banshee
Curses all enemies while on the field when launched. Cursed enemies are dealt 150-300 damage after being hit 6 times.
Berserk
Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.
Black Hole
Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again.
Blizzard
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.
Bomb
Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again.
Brimstone
Applies 1 stack of burn and poison every second to all enemies within a 2 tile radius (max 4 stacks). Burn deals 1-4 damage per stack per second and poison deals 2-3 damage per stack per second.
Catapult
Launches 3-5 stone baby balls every 1.5 seconds, which are destroyed after hitting anything.
Drill
Pierces enemies and deals 50% bonus damage until reaching the back of the field.
Elemental
Applies a random status effect (burn, slow, or freeze) to nearby enemies on hit.
Erosion
Passes through enemies. Deals 3% of enemy’s current health as bonus damage on hit.
Fireworks
Explodes into 3-6 fireworks. Fireworks target random enemies, dealing 20-30 damage and applying 1 stack of burn. Burnt units are dealt 7-11 damage per stack per second.
Flash
Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.
Flesh Mound
Emits a fleshy baby ball in a random direction every 1.0 seconds.
Flicker
Deals 1-7 damage to every enemy on screen for 1.4 seconds.
Freeze Ray
Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds.
Frozen Flame
Adds 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources.
Glacier
Releases glacial spikes over time that deal 15-30 to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.
Heart Swallower
Saps enemies on hit, with a 40% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.
Hemorrhage
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, it consumes all stacks of bleed to deal 20% of their current health.
Holy Laser
Deals 24-36 damage to all enemies in the same row and column.
Incubus
Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times.
Inferno
Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second.
Landslide
Creates a landslide and destroys self upon hitting an enemy. The landslide lasts for 5 seconds and deals 20-30 damage per second to enemies within a 2 tile radius.
Laser Beam
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.
Laser Cutter
Constantly emits a laser in front of it, which deals 100-150 damage per second.
Leech
Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks).
Lightning Bug
Spawns a lightning bug each time it hits an enemy. Lightning bugs attack a random enemy, dealing 1-80 damage to up to 3 nearby enemies.
Lightning Rod
Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.
Lovestruck
Inflicts lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50% chance of healing you for 5 health when they attack.
Maggot
Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls.
Magma
Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.
Mosquito King
Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.
Mosquito Kingdom
Spawns 1-2 mosquitos each time it hits an enemy. Mosquitos attack a random enemy, dealing 100-150 damage each. If a mosquito kills an enemy, they steal 2 health.
Mosquito Swarm
Explodes into 3-6 mosquitoes. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.
Nosferatu
Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord.
Noxious
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds, and each stack deals 1-3 damage per second.
Nuclear Bomb
Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3-second cooldown.
Offspring
Splits into a clone on hit 4 times.
Overgrowth
Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3×3 tile square.
Petrify
Petrifies all enemies within its sightline for 1.5 seconds when first launched, dealing 50-120.
Phantom
Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.
Radiation Beam
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to receive 10% more damage from all sources per stack.
Reaper
Has a 10% chance to kill enemies on impact, healing you for 5 health.
Sacrifice
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times.
Sandstorm
Goes through enemies and is surrounded by a raging storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.
Satan
While active, add 1 stack of burn to all active enemies (max 5 stacks), dealing 10-20 damage per stack per second and making them go berserk, dealing 15-24 damage to adjacent enemies per second.
Shotgun
Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything.
Sniper
Pierces enemies and shoots 3-7 sniper baby balls after hitting a wall. Sniper baby balls pierce enemies but are destroyed upon hitting a wall.
Soul Sucker
Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.
Spider Queen
Has a 25% chance of birthing an Egg Sac each time it hits an enemy.
Steel
Initially deals double damage but moves 50% slower. Damage increases by 10% each time it hits an enemy (max 300%).
Storm
Emits lightning to strike nearby enemies every second, dealing 1-40 damage.
Succubus
Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.
Sun
Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.
Swamp
Leaves behind tar blobs over time. Enemies who walk in the tar blobs are dealt 15-30, are slowed by 50% for 7 seconds, and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. The ball and its tar blobs also deal 6-12 damage to nearby units.
Time Bomb
Throws a time bomb every few seconds, which explodes after a delay, dealing 80-120 damage to nearby enemies.
Timestop
Freezes everything on the field for 5.0 seconds but destroys itself after hitting an enemy. Has a 30-second cooldown before it can be shot again.
Tumor
Applies tumor on hit. Enemies with a tumor die after 40 seconds (except for bosses).
Vampire Lord
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.
Venom
Applies 1 stack of venom on hit (max 8 stacks). Each stack deals 3-6 damage per second and slows down enemies.
Virus
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second, and diseased units have a 15% chance of passing a stack to undiseased nearby enemies per second.
Voluptuous Egg Sac
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again.
Warp
After each hit, warps to a random spot on the field and speeds up by 5%.
Wraith
Freezes any enemy it passes through for 0.8 seconds.
X Ray
Emits an X-shaped laser on hit, which deals 50-75 damage to enemies and applies 1 stack of radiation (max 5 stacks). Radiation causes enemies to receive 10% more damage from all sources per stack.
Zombie
Infects enemies on hit, giving them a 40% chance to turn into a friendly zombie on death.