How to get every resource in Memoriapolis

Memoriapolis A game where you stand against time. As your city and civilization grow, the only thing you really leave behind is your city and power. The game undoubtedly has deep mechanics, and mastering them all will not be an easy task.



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However, if you've played other strategy or city-builder games, you'll find familiar mechanics here. The first thing you need to know is classic resources – of course, you can't build your city without some wood and some stone. But in this game, there is more than those basic resources!

Memoriapolis is in early access and its content is subject to change.


How to obtain classical sources

The player uses the filter on the map to check the natural resources in Memoriapolis.


In Memoriapolis, resources are everything. You need them for activities such as building buildings, improving them, and developing them. The game offers a variety of resources, but you won't have direct access to all of them right away.

To build certain structures that allow you to collect resources, you need to place them near natural resource areas. Some resources, however, can only be obtained by converting resources you already have through specific buildings. Here is a list of all the resources you can get and how to get them:

The name of the resource

Age requirement

How to get

the food

Archaic Era (First Era)

The primary way to get food is to build a small farm. Depending on the field you place the form in, you can generate between 0 and 12 fields. Each farm will produce food based on the level of the farm. You don't need to place small farms near any natural resources, but if you decide to generate many fields, they take up a lot of space. Additionally, if you choose 'Cutting Camp with Food' as the fifth-level upgrade for your Cutting Camp, all your Cutting Camps will start producing food every cycle from that point on.

wood

Archaic Era (First Era)

The primary way to obtain wood is to build a logging camp. You should place these buildings near forests; Otherwise, they will not produce any wood. Since most parts of your map have foresters, you shouldn't face any difficulties producing this resource.

the stone

Archaic Era (First Era)

To get the stone, you need to build a small quarry. You should place these buildings around hills or mountains; Otherwise, they produce no stones. In addition, a small quarry can also produce sand and clay, so when building it, make sure to select stone production.

soil

Archaic Era (First Era)

To get the soil, you need a small quarry. Mud is usually found near oceans, rivers, and lakes, although it can also sometimes be found around hills and mountains. Be sure to place a small quarry in these areas. A small quarry can also produce stone and sand, so be sure to select a soil product when building it.

the sand

Archaic Era (First Era)

To access the sand source, you need a small quarry. Sand is abundant around oceans, lakes, and rivers, and it is found nowhere else. Therefore, you should place a small quarry near these areas. A small quarry can also produce stone and clay, so make sure to select sand production when building it.

listen

Middle Ages (Second Age)

Although you don't need gold at the beginning of the game, you will need it later. To get gold, you have to build a small mine. Keep in mind that this building is unlocked in the second era. Gold can be found near mountains and hills, as well as around rivers and seas, but it is not as abundant as other sources. Since the small mine can also produce iron, make sure to select gold production when building it.

iron

Middle Ages (Second Age)

Like gold, you won't need iron at the start of the game, but you will need it to upgrade buildings and construct new types of structures. You can get iron with small mines. Iron is found mainly in mountains and around mountains and is much more abundant than gold. Since a small mine can also produce gold, make sure to select iron production when building it.

Wooden beams

Archaic Era (First Era)

Although considered as a resource, wooden beams are not derived from natural sources. To produce a wooden beam, you need to build a carpentry building. The location of this building does not matter. The carpenter will use the wood to produce wooden beams, so make sure you have an ample supply of wood.

Ruble

Archaic Era (First Era)

The ruble is not derived from natural sources. To produce debris, you need to have a carver building. The location of this building does not matter. Once constructed, this building will convert your stones into rubble in certain cycles.

Bricks

Archaic Era (First Era)

Brick is also one of the resources that cannot be obtained from natural sources. The building required to produce this resource is brickwork. The location of this building does not matter. Keep in mind that brickwork requires the use of clay to produce bricks.

tiles

Archaic Era (First Era)

Tiles cannot be obtained from natural sources. To get this resource, you need to have a tilery building. Tilery will convert your sand into tiles in certain cycles, so make sure you have an ample supply of sand.

Steel

Middle Ages (Second Age)

Steel cannot be obtained from natural sources. For steel, you need a forge building. The forge will transform your iron into steel in certain cycles.

Gold leaves

Middle Ages (Second Age)

Gold leaf cannot be obtained from natural sources. To get the gold leaves, you need the Goldbeater building. Goldbeater will convert your gold into gold leaf in certain cycles.

Precious stone

Middle Ages (Second Age)

You cannot get this resource from any natural source. Additionally, there is no single building dedicated to receiving this resource; It can only be achieved by chance. If you upgrade your small mine to level five as a 'precious mine', it will have a lower chance of finding precious stones. Likewise, if you upgrade your small mine to level five as a 'precious mine', it will also be less likely to find precious stones.



How to get blueprints

The player is checking out the upgrade of production buildings in Memoriapolis.

Blueprints are the most important resources in the game. Their function is to allow you to unlock new buildings and upgrade them from the building tree. There is only one building that enables you to get blueprints, which is the architectural office.

Keep in mind that you can only build one of these buildings in the game. Therefore, the faster you upgrade this building, the more blueprints you will receive.

How to get culture points

The player is checking the faction screen in Memoriapolis.


Culture points are not gained indirectly from any building. Culture points are divided into six types. As long as you build cultural buildings to meet the needs of your population, it will create attraction. With this charm, some factions will come to your city. These incoming groups will generate culture points based on their respective cultures.

As with classical resources, there are situations where you can spend this resource. You need Culture Points if you want to build multiple instances of the same cultural building, increase your level in the Cultural Glow section, or engage in corruption.

How to get gold coins

The player is checking the trade route screen in Memoriapolis.


Gold coins are one of the resources you'll need frequently later in the game, even if you don't need them at first. It is advisable to familiarize yourself with the resource, especially after building the Mycelum building. If you want to earn gold coins through this building, you can sell your resources to other cities.

Additionally, you can use gold coins to purchase resources through this building. Of course, you need trade roads to engage in trade with other cities, which you can also get gold coins for. These trade routes will also provide you passive gold coin income. Furthermore, you can earn gold coins by taxing factions in your city.

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