In the original The Outer Worlds, there was no crafting system, at least not in the general sense. Instead, you had tinkering, which allowed you to repair and improve your favorite weapons so they were in tip-top shape and dealt the most damage they could. It has been completely renovated The outside world 2.
This time around, we have a more specific crafting system, completely removing the concept of weapon level and durability. Any weapon can be viable with enough modding and appropriate skill scaling. However, this also means that the crafting system has many other aspects for you to consider.
What is crafting?
Unlike tinkering in the original game, Crafting is entirely centered around creating new items In outer term 2, and breaking down the object into its composite parts. What's particularly interesting about it though is that there is no associated skill for crafting. As long as you have the ingredients and crafting recipes, you can craft any item you want, regardless of your playstyle or stat spread.
In a game that's happy to separate you from certain content if your skills aren't up to par, the crafting system is pretty generous. to craft, You need to do that on the crafting bench. These are found in various places around the world, although most cities will have at least one to use. Your ship, Incognito, also has one you can always use.
If you bring Nils with you, You can access the complete crafting system at any timeIf you are not in combat.
Now it should be noted that you cannot craft weapons with the crafting system. You will often create small objectsMods for your weapons and armor, such as grenades, mag picks and bypass shunts, and throwable items like ammo. Ammo in particular is important as some types of ammo are quite rare, such as long rounds, and building up a healthy supply is the best way to keep going while exploring.
How to get resources for crafting
The basis of the crafting system is, of course, resources! Unlike tinkering in the original game, Outer Worlds doesn't expect you to part with your hard-earned bits to craft new items. The bits are to buy all those fancy new guns. That's why there's junk everywhere! The key is to create all new upgrades for those weapons.
There are two primary ways to get more resources. The most obvious is going straight to the source. Most enemies, automechs and creatures in particular, will drop resources when defeated which can be immediately used in crafting. These include the likes of crabble shells, glowing servos, and the like. So try to eliminate every enemy you see to stock up on those supplies.
You can also find abundant raw materials around the world. Coolant tanks and the like can be found in industrial areas, while animal parts will often be kept in more rural locations, such as wharves where fishermen work. Always keep your eyes open for resources when you're out exploring.
but, There are many items you pick up in the world that are classified as junk. Now, don't be so quick to sell these items. Cigarette packets, necklaces and the like may seem like bait to sell at first glance, but that trash might just be treasure. While they cannot be used directly on crafting, they can be used in another part of the crafting system.
With Breakdown, you can turn junk items into the parts they contain, which are items that can be used in crafting. for example, A packet of cigarettes can break down into nicotineWhile items like rings can be scrap metal. Most of these junk items aren't worth much to sell anyway, so they're good for breaking down into crafting materials anyway.
There is also no limit to your listSo don't be afraid to stock up on literally every item you come across.
How to unlock new crafting recipes
To be able to craft something, You need its craft recipe. This is a very logical assumption, although it works a little differently than you might expect. For the vast majority of consumer goods, You need to purchase a special crafting recipe. None of them can be found in the world, they must be specially bought. So if you want to learn how to make new types of grenades or ammo, you need to pony up the bits first at a vendor or vending machine.
However, this only applies to consumables. When it comes to mods, craft recipes work a little differently. Once a mod is added to a weapon or piece of armor, it becomes permanent. It can be replaced, but it can never be recovered. And that means if you pick up an item with mods already installed, it's gone forever if you replace it before unlocking the crafting recipe.
However, if you've got a mod yourself, whether it's found in the world or purchased from a vendor, You are also given a crafting recipe along with it. Basically if you have a mod in your inventory, you are guaranteed to have a crafting recipe for it as well. If you only find a weapon with a mod pre-installed, you still need to find its recipe.
In that sense, it is literally always Financially viable to steal mods where you can. You will get the free mod and its crafting recipe, for free! That's a pretty good deal.
Every function of the craft system
Comes with a crafting system Four primary functionswhich is:
- Crafting – Creating brand-new items.
- Modes – Where mods are installed on weapons and armor.
- Breakdown – Where any and all objects can be divided into resources.
- Party upgrades – Where friends get upgraded after unlocking their mod kits.
Crafting
Crafting is, you guessed it, where you craft new items. This makes up the vast majority of the crafting system, which makes perfect sense. Here, you can create any items that you currently have crafting recipes for. Before you create an item, the number you currently own is shown below it, you may not need it.
will also be displayed on the item How much is it made when you finish crafting. For some items, you'll only get single items, like mods or mag picks, while ammo will give you more of them. You can also filter by category here, each category has subcategories to let you find exactly what you want.
There's also the ability to favorite items, ensuring they stay at the top of the list for quick and easy access.
Modes
Despite the name, mods are not where you make mods, but where they are installed. Here, every single weapon, armor, and helmet in your possession will be displayed, Also which slots are filled. Unlike the crafting menu, all of your modifiable items aren't shown in one list. You must choose to view one category at a time, as modes are unique to each without sharing anything.
Weapons have even more minute subcategories, as each type of weapon has unique mods. For example, if you have a silencer mod, it will be for a specific weapon type, like revolvers, instead of every one-handed gun, for example. Because of that, There are a large number of modes Especially to find weapons.
Different types of weapons also have mod slots. While pistols may only have a barrel and optics slot, larger weapons may also have an underbarrel slot, and so on. There is a lot of room for some very varied modifications here. Just remember this A mod cannot be removed once addedJust replaced. There is no taking it back.
Breakdown
Breakdown is a means through which you can turn junk into resources that can be used in crafting. However, it's not just junk items that you can turn into resources. Aside from a few items, you can break almost anything from weapons and armor to mods and ammo to resources.
You will get a preview What items will you get by breaking an item before you do so. Once an item is broken up, it can't be put back together again, so only break down what you need if you decide to sell some of it later instead.
Party upgrades
The last part of the crafting system is party upgrades. Unlike every other system, party upgrades do not interact with any other aspect of the craft. It is completely self-contained, and uses mod kits unique to each party member that are earned as part of their companion quests.
When you unlock a friend's mod kit, you can upgrade them by one level in both their armor and weapons. generously, You don't have to commit to any upgrades. They can be changed at any time independently of the crafting schedule, letting you customize them to fit your current scenario.
However this is not the same for companion facilities. They are permanentSo choose more carefully.