Restless souls is one of One of the earliest quests you'll get in Dragon Age: Necropolis of Velgard After Emmrich recruitment, and has two basic functions – it allows you Explore the geography of the Undead Palace A little more freely, and Introduces you to various mechanics Which makes the horror pantheon so interesting.
related to
10 Dragon Age NPCs That Would Be Great Companions
Dragon Age has a lot of great characters, which makes you wish you could have some NPC friends.
It includes Pursuing the Wisps, And is often non-combat until the end. Although this quest seems appropriate for Emmrich, it is narratively light and is Enemies resistant to necrotic damageSo we suggest Leaving Emmerich (and Lukanis) behind At the lighthouse. Because some of these eEnemies vulnerable to lightning and others vulnerable to cold, Bellara and Neve will take on Smart move here.
Collect all the wisps in the belfry
are Four Wisps In total you need to catch this at the beginning of the quest. For the first, in North West cornerGo to the marker and Interact with both torches. When they glow green, Wisp appears in the middle. Use it R1/RB to release itAfter that Take it to the nearest gate.
In the second Wisp, South West cornerA metal door encrusted with a purple gem is behind it. Go inside and find the Venatori Wall. Avoid falling crystals For now, and Pull the lever on the back wall.
this Opens the next roomSo leave and go around it, where you can Destroy the unguarded crystal. Before leaving, fire a A ranged attack on the crystal you can see through the broken bar At the entrance on the left.
Go back to the first room and Now destroy the unguarded crystalAfter that Attack the crystal on the wall to free the Wisp. Take it to the gate where you took the first one.
For the third Wisp, go to the door at north east of the belfry. Inside, you'll grab a +3 Ethric Relic, and look Burnt candles. To light them up you…
-
interact with Shields beside them
-
interact with Shield on the ground to its left
-
interact with Three shields on the wall, two of which are behind boxes
When all the candles are lit, a Wisp appears. Take it to the same gate as the first two. This leaves the final Wisp South West. go on A door you can openTo the right of the one you can't (and the one with Wisp).
Go inside and Smash the boxes to reveal a lever. Pull on the lever Open the next doorGo in, and… The final wisp flies. flame Back out, where A bright purple crack will appear. Use it R1/RB to interact With it, and a skeleton hand will appear. Climb it and grab the Wisp.
Take it to the same gate, and it might finally open.
Defeat the monsters
Inside this gate, several sheds await you. you want Belara controls the area with regular shadesThese are like Weak to electricity Damage, while Neve must focus on the circling Jealousy DemonIt's like this Weak to cold damage. this Monster is also very tanky And comes along obstacletherefore Rook should go for ranged attacks.
it is A narrow but long battlefieldSo be prepared Kick back when you're in a rush. Also pay attention to Flammable areas That fire, well, fire you. These are Jealousy was destroyed when the demon fellBut otherwise no harm can be done, therefore Dodge when the flames roll your way and retreat to a safe distance. Jealousy is also a demon Zoning Attack of Spirit Missiles you need Dodge from late.
We said that the Quest has two basic functions, but it also has a more interesting one. As soon as it ends, you'll be standing in front of an ominous door in the Chamber of the Unforged, where A yellow side quest marker will pop up above. It begins The pinnacle of its kindThis involves defeating higher level demons throughout the area before returning to unlock it.
This quest is probably the most difficult at this stage, as the point is to chip through the game. However, when you're ready, you can find out more in our pinnacle by type guide.