Metal Gear Solid comments on the fidelity of the Delta Dev remake

Key takeaways

  • The success of the Silent Hill 2 remake sets high expectations for the upcoming Metal Gear Solid Delta.
  • The producer of Metal Gear Solid Delta: Snake Eater has stated that the game aims to have a believable yet modern feel for players, balancing nostalgia with the comforts of today's quality of life.



Metal Gear Solid Delta: Snake Eater Producer Noriaki Okamura commented on the upcoming remake, stating that the developers wanted it to feel faithful, but not “outdated” when played. upcoming Metal Gear Solid Delta: Snake Eater This is the second major remake that Konami is working on recently Silent Hill 2 Remake. As such, there is a great deal of hype surrounding it.

Although horror fans have flocked to these projects, the Silent Hill 2 The remake was a huge success, selling over a million copies within its first three days and receiving very favorable reviews from critics. most of Silent Hill 2 While overhauling some rough patches for a modern audience with a new combat system, the remake was faithful to the original game. The faithful remake approach was commented by metal gear Series creator Noriaki Okamura, who outlined this goal with the remake eat snake.


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In play issue 46 (courtesy of GameRadar), the Metal Gear Solid Delta Creators The studio aims to invoke memories of the original, but making sure it doesn't look or feel like a 20-year-old game needed to strike a balance between old games and modern comforts. Okamura commented that the developer believed in the graphical upgrade eat snake At first everything was essential, but the team noticed that these new, modern visuals didn't blend well with certain elements. He specifically notes that modernizing the graphics can compromise the spirit of the original game. Okamura wants players to feel that, while the graphics are new, it's still the same eat snake Which fans remember from 20 years ago. “Our whole goal when we made this remake was to make sure it still felt like the game you played 20 years ago, but without making it feel like an old game,” explains Okamura.



There was another area Okamura wanted to update eat snakethe game features a “new type” control scheme that makes it more in-line with the latest entries in the series. but, Delta It will also feature the classic control layout for fans who still want to use it. The purpose, in Okamura's eyes, is to Delta To feel loyal to the original eat snakeWhile ensuring that the game doesn't feel outdated or clunky to play.

Our whole goal when we made this remake was to make sure it was like the game you played 20 years ago, but without making it feel like an old game.


Okamura then states that while modernizing eat snake with DeltaThe studio didn't want to make any “unnecessary” changes that would take people out of the experience. Even then he maintained it Delta’s approach is to make things easier for both new and old players alike, as Okamura says the best outcome for the game is that longtime fans will still feel nostalgic about the remake. Metal Gear Solid Delta: Snake Eater Now may not be released until 2024, so fans will have to wait and see if Okamura's statements regarding loyalty will come true.

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