Roblox accused of inflating player count numbers

Key takeaways

  • Roblox is accused of increasing player count by 25-42% and engagement time by 100%
  • Former employees point to Roblox's increased user numbers and engagement time
  • The debunked report hurt shares with investors worried about Roblox's financial future



A new report alleges so Roblox Artificially inflating your player count. It follows later Roblox Self-reported major financial losses despite perceived player growth.

Roblox The game has become very popular, serving as a kind of hub where players can access many games to play. While the title has certainly garnered a lot of attention over the years, the exact player numbers reported by the company are now coming into question.

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A new report from the Hindenburg investigation (via Eurogamer) makes the allegations Roblox It's lying to investors about how many people are actually using the game. According to Hindenburg research estimates, Roblox It's reportedly overstating its claim on how many people are actively playing Roblox By 25-42%, while engagement hours are increased by 100%. Roblox It has reported the number of people playing its game, which matches RobloxDaily active user data. However, Hindenburg points out that DAUs,” according to Roblox's own disclosure,” may include multiple accounts operated by one person, so the number of unique players may not be accurate.



Roblox claims to raise doubts

The report continues that Roblox 2023 claimed it couldn't tell if a user had more than one account, but former employees who spoke to Hindenburg claimed otherwise. Daily number Roblox Users and hours spent playing the game, on average, also appear to have increased, according to the research group. Roblox Users claim to spend an average of 2.4 hours engaged per user per day, but this suggests that user activity will be 58% higher than the average time spent by 8- to 12-year-olds playing mobile games in a 2021 study. Add to that the apparently significant presence of bots, evidenced by activity in games and online listings selling the opportunity to purchase such bots, and the numbers just don't add up.


A Roblox The spokesperson denied the report as 'just misleading'. However, after the publication of the report, the company's shares fell by 4.6 percent, so it seems that the report had an impact. It can be assumed that the investors are worried from the report and may choose to abandon the shares due to the alleged information and repeated losses. Roblox have experienced If there are fewer players – and they are less active – than Roblox claims, then advertisers will find less interest in the platform, which will further hurt the sport's finances. What the future holds remains to be seen Roblox And whether this report can be rejected with proof from the company.

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