There's no way around it: Sony's consent One of the biggest AAA flops of the past several years. The live-action team shooter, while generally praised from a technical standpoint, gained almost no traction with gaming audiences, slipping far into obscurity and eventually being canceled by Sony two weeks after its launch.
consent It's a glaring failure, not only because its weak points aren't among the usual suspects—poor performance, huge in-game expenses, too many bugs—but also because of the swiftness with which it was abandoned. In recent years, expect the big-budget live-service to stumble in the early days, slowly gaining renewed interest in the form of new content, bug patches, and quality-of-life improvements to the base product. This kind of post-launch scrambling seems to have become less effective over the years, though, and more dramatic changes have proven far less successful in changing public opinion about certain titles. A good example of this would be Square Enix Foamstarsa Splatoon A derivative that struggled to gain a strong fan base at its premium price, prompting a shift to a free-to-play model. But that didn't move the needle much, and the same strategy could prove equally effective for Concord.
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Bungie's upcoming revival of the Marathon series has been the subject of troubling rumours, but the game may yet escape Concorde's fate.
Foamstar's lack of free-to-play success may foreshadow Concorde
A free-to-play switch for Concord has been rumored
Fortnite, war zone, Genshin effect: Three of the most popular and influential games of the contemporary era, and they're all free-to-play. The success of such titles isn't an indication that free-to-play is the right path for every game out there, but they do represent the power of the low-risk, high-reward dynamic that characterizes the GaaS model. Naturally, this is a model that many companies want to capitalize on, although some publishers try to recreate the same addictive live-service gameplay loop while still charging a premium price for the base product, usually with numerous in-game purchases. This can be seen as a reason Foamstars failed
But even removing that premium price tag didn't do much to help Square's woes. Splatoon Clone, which has suffered from a steadily declining playerbase even after becoming a freebie. Rumor has come out consent Square Enix could follow the lead here, in an attempt to recoup some of its losses by returning to the fray as a free-to-play title. Assuming this is true, then it may follow Foamstars' Legacy in more ways than one, taking the leap into free-to-play waters only to sink once more.
Concord's problems go beyond its price tag
consent At first glance the game screams “free-to-play”, so its $40 price point may have certainly contributed to its foibles, but that's far from the only thing wrong with it. in fact, consentThe rock-bottom player count can be attributed to many factors, but most of them focus on one specific pain point: lack of spirit, identity, and attraction.
Take a game like OverwatchJune consent Obviously taking a lot of inspiration from. Overwatch It is defined by its unforgettable character design, storytelling, and dynamic gameplay, all of which come together to give it a certain verve. Despite being built by a billion-dollar company, it manages to feel enthusiastic, agile, and alluring—qualities that inevitably have a corporate feel. consent lack of
There is also the more pervasive problem of market saturation. Live-service competitive shooters are everywhere, and new releases are getting harder and harder to stand out in this space. This GaaS model is something to say in itself, which is defined by the constant demand for players' time, and time is a finite resource at best. The truth is, most players never realize it consent It was worth their while, unlikely to come back, $0 price tag or not.