The strongest superheroes in dispatch

Despite the feel of an episodic game that focuses only on choices and cutscenes, from the outside, the actual gameplay Dispatch Far from it. Yes, players will be involved in major choices that can affect the story, but half the time will go into the game. order of dispatch.

it is of Robert Work for the day, where he has to manage The Z-Team And decide who to send for the call to make it successful. There are many great superheroes DispatchBut some really stand out from others for some reason.

5

Phenomenon

The most powerful being unless he is depressed

event An alien is one who can feel left out of most conversations, because he doesn't yet understand what it means to be human. However, that doesn't change the fact that his superhero abilities aren't bad at all. During the fourth episode Phenomenon joins the team when Robert has to choose between him Waterby. If players go with Phenomenon, they'll be happy to find that he has great starting stats. having high marks in passion, Mobilityand fight Makes him very reliable for certain calls, and players can ideally send him to solo calls as well.

The event's launch capability is both a blessing and a curse for the Z-Team. This ability makes it so that he has a cooldown of two seconds, allowing him to have more time available. It is a great supporter; However, confirm that If players fail a call or miss one, the phenomenon will go into a state of depression And rest for 45 seconds. This is not ideal and makes him non-existent for most of the shift.

If players can manage to not fail any calls and send Phenomenon to multiple calls with other members, they should have a high success rate for each call. of something Hero training His rest time can also be affected, along with the rest time of the members he goes to call.

4

Coop

The Perfect Duo Partner

Coupe in Dispatch 1

  • Recommended upgrade stats: Mobility and intelligence

This merciless mercenary is an ex-assassin and a very useful member of the team. At the end there is a major decision that revolves around the coupe The third episode. When it comes to starting stats, he is high fight, Mobilityand wisdomAnd players should focus on upgrading the latter two because Combat is a stat that many other superheroes already have.

His starting power is activated when there is a call with two or more slots available. Puts him in the first slot +1 inch fight; Meanwhile, he is placed in the second slot +1 inch Mobility. This means that her real strength lies in these big calls, where she can provide support to other team members. Because of this she has a lot of utility and is an ideal duo member, especially if you team up with her Punch up, who is His Synergy Duo.

If the players put him in something Hero trainingHe will benefit the flight And can get that ability too increases them +1 stats to +3! His second ability allows a call to be retried, giving players another shot at the graph.

3

Sonar

Sometimes a bat, sometimes a hybrid?

  • Recommended upgrade stats: Intelligence and Charisma

Sonar Is the most intelligent member of the team, that is, if he wants to be. He is the most unique hero DispatchMainly because He switches to his bat form, which can change his stats. His starting stats are pretty good, mainly because you need a character with high wisdom and CharismaAnd that's where sonar comes in. Players can further enhance these stats so that when intelligence is needed on a call pop up, sonar is the first choice.

His starting ability makes him turn into a bat after the call. What is affected is his stats, ie His intelligence alternates with combat and his charisma alternates with passion until the next call. He can play the role of a tank fighter in the next call, after which he will return to his hybrid form. He has duo synergy with Malevola, which can heal Sonar He makes up for his lack of combat when he is wounded by his abilities and being a hybrid.

Flight is a great power-up for him, but the main power-up players need Talk sh*t. This ability makes it so Sonar will talk its way through the failed call and try again. With high intelligence and charisma, he can cover many calls in a dispatch sequence that requires those stats himself and helps as a powerful duo member.

2

Golem

One Man Army

  • Recommended upgrade stats: Passion and charisma

Golem is a large mass of mud and dirt and serves as the team's tank. His starting stats are high fight, passionand Astonishingly Charisma. Players should prioritize maximizing their passion and charisma So he is a well-balanced tank that can protect allies and communicate properly.

His starting ability is where he really shines. If there is a call where you have two or more slots, Golem can be stronger when placed in certain slots which gives +2 to certain stat. However, the Golem can also lose -1 to a different stat, which most of the time doesn't matter as players will try to increase the stat needed for the call. his is with Synergy Duo invisiblewhich covers Mobility And the combat side of sharing, allowing you to cover a large portion of the graph with ease.

The Spread thin is hero power For which players have to work. This is because if there are multiple slots and players send him singles, He will expand to fill those slots, increasing his stats by 25% Up to 200% per slot when profitable. This makes him an exceptional choice, even if players don't have many members to send on big calls.

1

Flambé

Too hot to handle!

  • Recommended upgrade stats: Combat and Mobility

Flambé A hero who can control fire and a character who always argues Robert or mecha man. He has a somewhat important part in the story and deals with one of the major decisions at the end Episode 5. His starting stats are very well balanced, with the highest survival fight and Mobility. These are the statistics Players should focus on upgradingSo he excels as a fighter.

Flambé's launch ability increases his combat and mobility by +1 upon successful call. The great thing about it is that it can stack and increase all the way to the max; However, the bonus will reset if the call fails. Flambé is a Great option for Flight training And makes him get to the location and return very quickly.

He also has cool hero powers, viz Supernovawhich maximizes his combat and Mobility and also removes your rest time. Even if it fails, His stats will drop to 1. It is very risky to play power, but if you are comfortable with successful calls, Flambé Your team will have the strongest equipment.


Dispatch tag page cover art

systems

Playstation-1

PC-1


issued

October 22, 2025

ESRB

Mature 17+ / Blood, crude humor, intense violence, nudity, sexual content, strong language, drug and alcohol use

developer(s)

AdHoc Studio

Publisher(s)

AdHoc Studio


Leave a Comment