Towers of Aghasba's onboarding experience will take cues from Animal Crossing

Towers of Aghaswa It's an all-new upcoming open-world sandbox game that tasks players with building their own cities and settlements while restoring the dry land to its former beauty. The first title from developer Dreamlit Games, the game fuses crafting, survival, and exploration mechanics, with some light combat elements as well. Promising a world rich with things to do and see, with an emphasis on multiplayer co-op, Towers of Aghaswa Fans of survival and open-world games will want to take a closer look.




Towers of Aghaswa Director Khan recently discussed the game's lore during a hands-off presentation. He talked about how a traditional, sandbox-style survival game doesn't mesh well with a deep story. He also touched on how the game's tutorial and onboarding experience will share some similarities with Social Sims. Animal CrossingOne of the earliest examples of a casual game.

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Towers of Aghasba combines Stardew Valley with Zelda: Tears of the Kingdom

Towers of Aghasba was one of the more interesting indie titles to debut at the PlayStation Showcase, combining gameplay from two successful titles.

Aghasba's towers will ensure its player onboarding experience is handled correctly


The onboarding experience of the game is crucial for the player to get to grips with the mechanics as soon as possible. Some titles, viz Unknown 2Achieve this by throwing players straight into the deep end. Others took a more scalable approach, gradually weaving in new moves and mechanics throughout the game's launch times. There is no right or wrong approach to take here, depending on what the game sets out to achieve, there are both pros and cons. explained in terms of Towers of AghaswaFor the opening, it will take a similar approach Animal Crossing:

''Like Animal Crossing, we use the story to keep the player on board. We infuse it with knowledge of the game.''

The Towers of Aghasba do not present a deep story

This approach will ensure that the player is quickly immersed Towers of AghaswaThe world of and its knowledge. Regarding the game's overarching story, Ley explained that its sandbox nature means that players can play it at their own pace, and that there is a distinct lack of urgency that comes with it. He talked about the fact that this lack of urgency meant it would be very difficult Towers of Aghaswa To present a deep, meaningful story:


''I don't think open-world sandbox games are very good at telling deep stories with a sense of urgency. Take something like Assassin's Creed or Uncharted. Those games have a great sense of urgency, but sandbox experiences, where the player is free to explore and craft at their own pace, don't go well with deep stories.''

It's no surprise that telling a rich, complex story isn't very high on the priority list here at Dreamlit Games, given the fact that Towers of Aghaswa It is meant to be played at the player's preferred pace for long periods of time. The nature of the crafting, customization, and survival mechanics means that the game won't have a potential end point, with players free to continue building and growing their favorite cities and communities.

Towers of Aghaswa Will launch in early access for PC and PS5 on November 19th.

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