Vampire crawlers shares a ton of DNA with its predecessor, Vampire SurvivorsIncluding statistics and characteristics. If you play survivorsYou can probably guess what the effect is for each, but some of them are different thanks to the dungeon-crawling and deck-building aspect. The crawlers. With that said, we will Explain each stat Vampire crawlers And how it affects the gameplay.
Vampire Crawler Review
Vampire Survivors is another roguelike game from developer poncle, just as fast-paced and addictive as its predecessor, with a deck-building twist.
Statistics on sightings of vampire crawlers
|
State name |
Type it |
explanation |
|---|---|---|
|
Maximum health |
Defensive |
Increases maximum health by 10% per rank. |
|
recovery |
Defensive |
Heal 1 HP per rank after each encounter. |
|
the hand |
utility |
The number of cards you draw at the start of your turn. |
|
the mind |
Hybrid |
Increases mana in battle to let you use more cards per turn. |
|
armor |
Defensive |
Denies incoming attacks (+1 armor per rank) |
|
may be |
objectionable |
Increases the base damage of all weapons by 10% per level. |
|
area |
objectionable |
Deals splash damage to hit other enemies. 10% per category. |
|
amount |
objectionable |
Gives extra projectiles to cards/weapons. |
|
period |
Hybrid |
Increase the dwell time of crawlers by 1 per rank. |
|
magnet |
Hybrid |
Lets you draw extra cards per turn. |
|
Revival |
Defensive |
Gives you an extra life. |
|
fate |
Hybrid |
Increases crit chance, item drop frequency, and good drops. 20% per category. |
|
growth |
utility |
Gives you extra XP. |
|
Greed |
utility |
Get 10% more coins. |
|
Roll again |
utility |
Reroll card options, 2 per category. |
|
give up |
utility |
Lets you drop level-up rewards. |
|
take out |
utility |
Let you remove cards/rewards so they don't show up later. |
|
the curse |
utility |
Makes enemies hit harder and appears more often. (Increases XP and gold gain) |
Offensive stats on vampire crawlers
may be
Level up in Might stat Vampire crawlers To increase the raw power of your weapon/card.
area
Upgrading the Area stat will add splash damage to your weapons, allowing them to hit more enemies in battle.
amount
Upgrading the amount of stat will add more projectiles to your weapons, allowing you to dish out more damage and potentially hurt more monsters.
Defensive stats on vampire crawlers
Maximum health
This one is self-explanatory, but it gives you more health so you can last longer on your run.
recovery
The recovery stat affects how much you heal after a fight.
armor
The Armor stat adds shields to your character, letting you take hits without losing HP.
Revival
Resurrect stat can give you extra life to last longer in dungeons.
Usability stats on vampire crawlers
the hand
Lets you draw more cards at the start of the turn.
growth
Speeds up as you level up.
Greed
Increases coin rewards.
Roll again
Lets you reroll your card options in the dungeon.
give up
You can skip level-up rewards.
take out
You can restrict certain power-up rewards/cards from appearing.
the curse
The curse attribute will give you more XP and gold, but the enemies will be tougher.
Hybrid stats on vampire crawlers
the mind
Lets you use more cards during battle.
period
Increases the dwell time of crawlers during battle.
magnet
Lets you draw extra cards.
fate
Gives you better card options, increases crit chance, etc.
- issued
-
April 21, 2026
- ESRB
-
Juvenile / blood, violence
- developer(s)
-
Ponkal
- publisher(s)
-
Ponkal