Where to find all Hollow Knight Silksong tools

Silkspear

Deadly Weaver Technique. Throw the needle forward with the force extended by the coiled silk.

Thread storm

Deadly Weaver Technique. Throw the needle in a swirl of silk around you, hitting enemies.

Cross stitch

Deflective technique of creature spun from thread. Tie silk around a needle to deflect an enemy attack and strike back immediately.

Sharpdart

Deadly Weaver Technique. Pierce through enemies in a blur of blades and silk.

rune rage

The Forgotten Weaver Technique. Sew rending runes into your enemies.

Pale nails

A technique derived from the primary source of silk. Spin the talons through the thread to find enemies.

Straight pin

A light throwing tool, designed for quick attacks.

Triple pin

A flat, layered weapon, made to be thrown on set.

Sting Shard

A deadly trap made of tightly bound blades. Once placed, the trap will pierce enemies it comes in contact with.

Tax

A short pin designed to be embedded in the ground. The sharp points will pierce any enemy that steps on them.

Longpin

Weighted pin and haft, formed to pierce hard shells.

Curveclaw

An arched sharp bone used by hunters to bring down flying prey.

Curvesical

A radial sharpbone used by skilled hunters to kill dangerous prey.

Throwing ring

Warrior Sugar's hard-hitting weapon. A blunt force weapon that rebounds between enemies and hard surfaces.

pimpillo

A cloth bag filled with volatile material. Explodes on impact with enemies or when ignited by its fuse.

Conchcutter

A spiral weapon made of hard shell. Thrown at an angle, it can ricochet and catch prey off guard.

Silkshot Eye

An ancient weapon of weavers, repaired and modified by the Forge Daughter. Uses to fire shell canisters and the wielder's own silk.

Silkshot II

The Ancient Arms of the Weavers Repaired and Modified by the Twelfth Architect. Uses to fire shell canisters and the wielder's own silk.

Silkshot III

Weavers' old weapon, restored to its original form. Uses shell canisters and the wielder's own silk to fire.

Delver's Drill

A rotary tool used for boring into bone and rock. Drives the drill downwards, rotating the drill with destructive force.

Cogwork wheel

Extending circular blade driven by cogwork motor. Moves forward slashing enemies.

Cogfly

A winged cogwork companion that will seek out nearby enemies and attack.

Rosary cannon

Mechanism rebuilt from the base of a rosary stringing machine. Rosaries must be inserted to reload the cannon.

Voltvessels

Variable orbs containing electricity. The vessels can be thrown as bolts for an explosive discharge or propelled as spears to release a column of energy.

Flintslate

Sharp slate made from cut and polished flint. Temporarily superheats needle blades, imbuing each slash with flame and increasing lethality.

trap setter

A weavers' net-setting tool. Resham holds a rune that ignites when it comes into contact with enemies. Uses shell canisters and the wielder's own silk.

Flea Brew

An invigorating drink prepared by Flea Caravan. Temporarily increases movement and attack speed.

Plasmium Phil

Plasmium-containing spear-fil. Liquid injections allow a person to achieve health beyond their natural limits.

needle fill

A device designed to extract and store liquids. To pierce its target, the needle phial must first be charged to full tension.

Eye of the Druid

An amulet of protection made from mossberry. As soon as the bearer takes damage, the amulet cries out a green nectar that forms into silk.

Eye of the Druid

A powerful amulet of protection formed from many Mossberries. As soon as the bearer takes damage, the amulet cries out a green nectar that forms into silk.

Magma Bell

Wrought iron bells, made to ward against the intense heat of the deep docks. Reduces damage taken from flames and magma.

Warding Bell

A hymn of protection is written on the sacred bell. Forms a shield to the bearer as they bind their wounds.

Polyp pouch

A sac containing a fast-acting toxin extracted from the heart of a flower. Poison applies to equipped equipment.

A broken mask

An old bug skull is carved for protection. Shields against critical damage but shatters on impact. If shattered, the mask will be repaired while resting on the bench.

Multibinder

An enlarged, carved weaver spindle, usable only by silk carriers. Extends the action of binding, but increases its healing effect.

Weavelight

Weaver's shiny tool. Its core emits a faint glow. Silk accelerates regeneration.

Sawtooth Circle

A flexible belt of serrated metal teeth, capable of being fastened to the head of the garment. Flaring the cloak will cause the blades to spin, damaging nearby enemies.

Injector band

A brace of surgical pins from Whiteward. Used to force silk into the bug's shell. Speeds up binding.

Spool Extender

The Citadel's silk storage equipment, modeled after the weavers' artwork. Allows storage of excess silk beyond one's natural capacity.

Reserve Dam

The ornate artwork of the Citadel, capable of holding the price of a silk dam. Used when treatment is needed and natural resources are scarce. Resting on the bench will restore the reserve bind.

Claw Mirror

A vainglorious bug's theatrical device. When binding, emits a bright flash that damages nearby enemies.

claw mirror

Twin dramatic devices of a vainglorious bug. When binding, emits a terrifying blast that damages nearby enemies.

Memory crystal

A reflective stone with mnemonic properties. When taking damage, the bearer's memory crystals form. The memory will shatter into sharp spines if it comes into contact with an enemy.

Snitch pick

Hooked tool for strong recovery of loot from bugs and husks. Harpoon at enemies to steal beads and shell shards for extra damage.

Volt filament

A charged limb from a defeated Voltvyrm. The thread can be coiled around, imbuing the silk skeins with an electric charge.

Quick sling

A taut-drying mechanism made of reeds and bones intended to be mounted on a bug's limb. Doubles the number of thrown tools.

Garland of Chastity

A delicate band woven of reeds and leaves, made to ward off Muckmaggots. If broken, the garland will be repaired while resting on the bench.

Longclaw

The talisman is made from the lake of a great hunter. Increases the range of the needle attack.

Wispfire Lantern

A broken iron lantern with a smoky flame. At the cost of silk, wisps will sprout from the lantern and burn enemies.

Eggs of Flealia

A statue of the legendary Mother Flea, passed down from an old caravan. A symbol of protection and kinship. Reduces the cost of silk skills when health is full.

Pin badge

Symbol of the Order of Pinstresses, the ancient blademasters of Farloom. Decreases the charge time of Needle Strike.

compass

Complex tracking device, carved from shell. When equipped, the carrier's location will be marked on their map.

Shard pendant

A crude trinket worn by collectors and crafters. Allows one to collect more shell shards from defeated creatures.

Magnetite brooch

Sacred stone engraved with prayer for rosary. Any loose beads will be pulled towards the wearer.

Weighted belt

A heavy band favored by those with unsteady steps. The wearer will recoil less when hitting enemies and won't be thrown away when taking damage.

Barbed bracelet

An evil bracelet worn by those who believe they have not received their due punishment. Increases damage taken, but also increases damage dealt by needles.

A purse of dead bugs

A fallen pilgrim's bag. Allows the wearer to place some beads on the necklace.

Shell bag

A quick access container made from old shells. Increases the amount of crafted equipment.

Magnetite dice

Toys carved from magnetic materials. Used in simple games and believed to bring luck to the bearer.

Scuttlebrace

An artificial spine that attaches tightly around the shell. Increases the inherent flexibility of the wear, allowing for faster retraction.

Climbing grip

Gilded piton which allows it to be held in place when on the wall.

Spider Strings

Sophisticated weaver equipment. It resonates with the music being played to amplify and enhance the performance. Extends and strengthens the effects of Needolin.

Silkspeed anklets

Weaver's Experimental Anklets. Draws on the wearer's own silk to increase sprinting speed.

Thief's Mark

A symbol worn by fellow thieves to identify themselves. Gain extra beads from defeated enemies, but lose some beads when taking damage.

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