Quick links
-
The best items you should always have
In Presser, a Roblox horror title, you'll explore an abandoned facility known as the Huddle Blacksite. A research center for anomalies and DNA experiments, it is now home to aggressive monsters who dislike visitors.
Anglers and their variants roam the halls, leaving them completely dark. Your task of retrieving the crystal at the heart of the facility will have you wandering around in the dark to progress through the rooms, but luckily, there are light sources to be found in the drawers and cabinets. Which ones should you use, though, and which ones should you avoid? Here are your answers to those questions and more.
What are objects?
Items are pickups you can get that help you on your journey through Blacksight. There are four categories of objects They may include:
- Keycards
- Light sources
- Batteries
- Healing items
Keycards are mandatory to progress
But all other items are completely optional, with the added benefit of helping the player escape. After leaving the players,
They emit a soft green glow.
How to get items
Items can be obtained in a few ways, the main one being Finding them on a map.
This can be done by Opening drawers and small cabinets And like keeping a close eye on surfaces Desks and chairs. Items don't have spawn points set, so They will spread out in random places Every time you play through the game.
Not all items are the same, though, e.g Some are rarer than others.
Another way to get items is through Sebastian's shopwhich sells five random items that you can find elsewhere in exchange for research. The only exception to this is the battery, which will always be sold For every 50 investigations.
Finally, you can get items by completing certain achievements to unlock them Pre-round shop. After you make your purchase, You can find them in a basket When you start your race.
Every item you can find
are Two types of keycards, seven light sources, and Two treatment items, which can be found around the map or purchased from one of the shops.
Keycard
Regular keycards should be found When there is a keycard slot in the door to go to another room. They produce a A faint steady voice.
There are colored variants of keycards, and the color of the keycard determines which door it opens. All keycards disappear after use.
- They cannot be bought and must be found instead.
Code Breaker
Code breakers are a way to bypass the keycard requirement. Can hold up to three, and Using a code breaker will destroy it But will allow the player to pass.
They should only be used in regular keycard slots When the situation is criticalBecause there are some optional doors with keycard slots that require a code breaker to open.
- The first death unlocks them in the pre-round shop for 25 kroner.
- Sebastian can sell one in his shop for 100 research.
Flashlight
Flashlights are your bread and butterBecause they flash a wide area in front of the player and can easily be moved away from the Squiddles so as not to trigger them.
They are common and slowly drain the battery.
- Dying the first time unlocks them in the pre-round shop for 50 kroner.
- Sebastian can sell one in his shop for 150 research.
lantern
Lanterns shine light in the area around the player, but light Furniture can get in the way. Once in range of a Squiddle, they are slowly moved away, so your best option is to get out of range.
They are also common and drain the battery slowly.
- Meeting Sebastian for the first time unlocks it in the pre-round shop for 50 kroner.
- Sebastian can sell one in his shop for 150 research.
Flash Beacon
Flash beacons are the most common light source Squiddles do not trigger. They store twenty charges, and each charge lights up an entire room – making them useful for quickly checking that a dark room you're entering is safe.
- Using the Flash Beacon on the iFestation unlocks it in the pre-round shop for 75 kroner.
- Sebastian can sell one in his shop for 250 research.
Hand-cranked flashlight
These general flashlights make for a A good alternative to a regular flashlight But not good in itself. They do not drain batteries and instead Manual cranking is required Use every few seconds.
The cranking noise makes it hard to hear some audio signals, and the light they emit isn't bright – but if you don't have a working flashlight, They work in a pinch.
- Beating the game for the first time unlocks them in the pre-round shop for 125 kroner.
- Sebastian can sell one in his shop for 500 research.
Blacklight
Blacklights are rare versions of the regular flashlight Ability to not trigger Squiddles. A purple light they glow Not the brightestBut it's a huge relief to know you're safe when flashing. They drain quickly, though, so They should be used sparingly.
- Beating the game without picking up any light sources unlocks them in the pre-round shop for 100 kroner.
- Sebastian can sell one in his shop for 400 research.
Gummylight
Gummylights are rare forms of hand-cranked flashlights. They need to be charged manually to work, but they drain faster than a hand-cranked flashlight in exchange for one Bright green light. This makes them an optional replacement for hand-cranked flashlights.
- Avoiding multi-monster encounters unlocks them in the pre-round shop for 200 kroner.
- Sebastian can sell one in his shop for 300 research.
Necrobloxicon
Necrobloxicon is a very rare version of the lantern. It shines in a sphere, with a Color can be changed By right-clicking it when equipped. Once it stops, it will start Recharging itself slowly Its range is higher than the lantern, and it can also be put away faster.
- They can no longer be unlocked in the pre-round shop.
- Sebastian can sell one in his shop for 666 research.
Batteries
Batteries can usually be found around blacksight but yes Too easy to miss Because of their small size. They can be Embedded in many light sourcesRecharging them by 50%. Batteries should only be used if there is a light source Out of fuel Finding a new light source completely replaces the old one.
- Dying the first time unlocks them in the pre-round shop for 15 kroner.
- Sebastian always sells batteries for 50 research.
Medkit
Medkits are often found on the map. When used, they are destroyed and Heal the player by 75 HP. They are essential to help you escape as there may be many enemies and environmental hazards to harm you without killing immediately. Up to two can be held at a time.
- By giving one to, or receiving one from, the player unlocks them in the pre-round shop for 50 kroner.
- Sebastian can sell one in his shop for 250 research.
resident section
When a wall dweller dies, be it from tower or node monsters, This leaves the Dweller hook behind. When consuming one, you are provided Automatic healing until your death.
It is very rare to find a wall dweller, but it makes this item in case they die before you reach or despawning. One of the rarest in the game. However, it is an incredibly powerful item.
- They cannot be unlocked in the pre-round shop.
- Sebastian can sell one for 400 research.
The best items you should always have
Now that you have been introduced to all the items, you can think of Which of these should you watch?. A disorganized list can put you in a position where you're looking for something when time is of the essence, and for that – We recommend this loadout:
- Always try to be the least A medkit or resident part active.
- Get the least A code breaker For emergencies.
- A Flash Beacon and a A regular flashlight You need it to light your way.
- Two batteriesIf you are unlucky.
When to use other items
While a blacklight may be safer than a normal flashlight, it's just that Does not provide the same visibility for the cost. In combination with its short life, we recommend Only use it when you are low on HP And can't risk any damage.
There are lanterns Much shorter than the rangeand are Too risky for us to recommend In your normal loadout, because they annoy Squiddles very easily. However, they are Good in the early game For groups of people to share when no one has their own light source.
Necrobloxicons are very rare, but if you find one, they're ultimately better than regular lanterns – but suffer from the same problems. on the other hand, If you are skilled enough To keep them away when Squiddle is near, the bonus range they have on the Lantern makes them A competitive alternative to the best light source in the game.
Finally, make Gummylight and Hand-Crank Flashlight A good replacement for a normal torch If you can't find it or what you do find is empty.
another one
Roblox: Door Codes
Get the latest door codes here, one of the premium roblox horror games. Can you escape the scary door maze?