Unless players are working towards ship module upgrades or title unlocks, there isn't much in the way of continuous progress. Hell Diver 2 Out of incremental premium warbonds to buy and spend medals. on the other hand, Hell Diver 2The achievement/trophy list acts as a supplement that progressive players can pursue, and this opportunity is especially great for anyone who may find it stimulating to experiment with their playstyle or complete unique tasks. .
Players can complete many achievements Hell Diver 2 By yourself, such as ragddling while using a jet pack or killing 100 enemies with fire damage in a single mission, any difficult situations without having to rely on or control other players. However, some are earned exclusively by cooperating with others and others require all teammates and RNG to favor the player. If even one star is misaligned in the universe, for example, trying to complete it can be a tedious nuisance. Hell Diver 2of “They got caught by the supply!” achievement

related to
Why Helldivers 2 may have hit the ceiling with ship module upgrade customization
Helldivers 2 doesn't have much in terms of satisfying ship module customization and that's probably due to severe limitations on real estate.
Helldivers 2's charger resupply kill disarming is challenging
“They got caught by the supply!” Action players to kill the Chargers with the A's resupply The pod, as its impact has been a killing blow on the ground, and while on paper it may seem simple it is anything but. firstly, Hell Diver 2Chargers are rarely idle for long, and they have to make sure enough damage is already dealt while the player is still there so the pod actually kills it.
Stun grenades, EMS mortar sentries, and orbital EMS strikes are critical in this situation if a single charger is to be held in place.
Second, and perhaps most important to players' potential, is whether players are given the luxury of liberally calling resupply pod strategies. The only way players are guaranteed to earn the achievement is if they are able to communicate their ambitions to the other members of each team as well as get them to agree to summon the players to the resupply pod. Having fiendish squad members calling in resupply, perhaps as a natural reflex, is a surefire way to prevent or often negate any chance of completing the feat due to how long the stratagem's cooldown is.
Helldivers 2's Charger Resupply Kill achievement is a true test of patience
Because a lot Hell Diver 2 Mission types can be cleared in an average of 10 minutes – no matter how many side objectives or sample players are chasing – it's painfully obvious how long a three-minute cooldown can be when strategy is wasted or mistimed. Also, during the precious time a resupply strategy is available, players need to be lucky enough to have a charger nearby, and being on the bad side of RNG can sometimes complete missions without seeing a single charger and wasting a lot of time. For the players problem.
Not just any random
charger
Will suffice, either; It should be a simple, basic charger, and not the Behemoth or Spore version.
So, when all the stars align and the resupply pod actually lands a killing blow on the charger, players are still at the mercy of fate as to whether or not the achievement triggers. Glitches are not all that uncommon Hell Diver 2Especially those that clip players or enemies through environmental collisions, and it's not surprising when a resupply pod fails to actually make contact with a charger even though the blue homing beacon is firmly and properly planted on it.