Key takeaways
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Shangri-La Frontier
Emphasizes the player's skill in pure ball making the game mechanics more important. - hero in
Shangri-La Frontier
Plays for passion, not world-saving, offer a different perspective
Sword Art Online. -
Shangri-La Frontier
Keeps fan service to a minimum, focusing on the gaming experience and realistic gamer communities.
The Sword Art Online The anime is an iconic series known to many anime fans who love gaming and isekai. In recent years, various new anime focused on gaming stories have been released, but few can challenge that precedent. Sword Art Online has set
Among the few lies Shangri-La Frontier, A series that takes the gaming genre in a new direction with a brilliant depiction of real gaming culture and skill-based gameplay. opposite sword art online, who is heavily influenced by themes of survival and saving the world, Shangri-La Frontier Depicts a protagonist who just wants to have a good time playing games, making it a strong addition to gaming anime. It also manages the exit Sword Art Online in some key ways.
7 Great emphasis on player skill mastery
Knowledge of game mechanics beats grit in gaming worlds
Kirito (SAO) is a talented VR swordsman, while Sunraku (Shangri-La Frontier) A talented player. This difference between the two individuals speaks volumes about the way they and their respective series defeat bosses and monsters. In a fantasy world with monsters and bosses, being strong is essential, but in a game, how the game works and manipulating the game mechanics is very important, and thus, Shangri-La Frontier does better than Sword Art Online.
Rather than focusing on determination, tenacity, and pure power released through force of will and legendary equipment, more emphasis is placed on the player's skill and the build they choose. Shangri-La Frontier.
6 A hero's love is for gaming, not saving the world
Gaming for passion rather than survival
Kirigaya “Kirito” Kazuto and Rakuro “Sunraku” Hizutome are both portrayed as having a love for gaming; However, one seems more intent on clearing the games and discovering more dynamics, while the other is more intent on saving the world. In the Aincrad arc Sword Art Online It was largely based on player survival, and for good reason.
However, the external influences and real-world threats portrayed through the games are continuing Sword Art Online More isekai in the gaming world than the actual gaming anime. Immersing players in gaming without the fate of the world hanging in the balance will speak to fans of gaming anime, who can connect more deeply with a protagonist who wants to have a good time playing games.
5 Minimal fan service
Shangri-La Frontier stays true to gaming
Kirito and Asuna's relationship is undoubtedly its highlight Sword Art Online anime series. However, with the exploration of their relationship came several moments that fans describe as “fan service”. It generally waters down the plot of the series, making it seem like filler arcs and poorly-thought-out slice-of-life arcs that detract from the central story of gaming in general.
so far, Shangri-La Frontier Fan service is featured little, focusing dynamically on Sunraku and his passion for gaming. This allows the focus to be on the gaming and the gamers experience, rather than distracting from the plot.
4 Realistic portrayal of gamer communities
Sword Art Online portrays gamer communities poorly
When it comes to real-world gaming, casual gamers, and hardcore enthusiasts are two different types of people. Sword Art Online To pass the time, to relax or to clear the game — the game portrays all players as equals rather than separating them based on their objectives. Additionally, in terms of community engagement outside of sports, Shangri-La Frontier have the upper hand.
Sunraku seems to check the game's forums on how to overcome certain challenges, seeking experience from players who have already done it, while Kirito often seems to overcome obstacles with pure strength and talent. In gamer communities Sword Art Online Seems more isolated and individualistic than most social forums with real-world games.
3 Explore multiple game genres outside of VRMMMORPG
Greater gaming diversity is depicted
The Sword Art Online The title series game serves as the cornerstone VRMMORPG in the series. Interestingly, before and after playing Sword Art OnlineKirigaya Kazuto has not been shown to play any games other than VRMMORPGs, despite being described as a game lover.
Shangri-La Frontier, On the other hand, Sunraku is exploring different types of games, especially “trash” games with tons of bugs, as he is always looking for a way to exploit said bugs to his advantage. Although the series is based on the “Shangri-La Frontier” game, exploring different game genres is a refreshing change, as Sunraku takes a break from playing Shangri-La Frontier from time to time.
2 Beating bosses requires unique requirements
Power alone is insufficient to evacuate the owners
With enough determination, strength and tools, any boss Sword Art Online The chain will fall. But, when it comes down to it, that is not the case Shangri-La Frontier. Instead of prioritizing strength and character, Shangri-La Frontier Features incredible game mechanics allowing for a range of methods to clear bosses.
In order to defeat Seven Colossi's Weathermon, Sunraku and his party did not need to 'defeat' the boss, but his ultimate move, Clear Sky Conquest, Sky Clear, causes death with a single strike regardless of the player's stats. Having unique requirements to overcome certain obstacles fits the gaming narrative better than simply powering up bosses over time and power.
1 Presence of story mode/world progression
Sword Art Online depicts undefined endpoints
Despite having a central theme as a gaming anime, none of the games have featured Sword Art Online There is a form of story mode, which is very unlikely when compared to real-world games.
Due to the lack of structure that a story mode usually brings to any game, At the end of the game Sword Art Online is undefinedAnd the characters seem to be played just for personal entertainment rather than to clear a quest or beat the game. Shangri-La Frontier, On the other hand, world progression is beautifully depicted in that events are triggered based on the completion of certain events, as seen with Weatherman's Defeat, where the world story progressed by 20%.