Marvel Ultimate Alliance It's far from what it used to be. Marvel Ultimate Alliance 3: The Black Order It may have a similar formula with various settings visited and their associated characters recruited or fought, but its insistence on menus and ISO-8 farming unfortunately turns it into the previous two. Marvel Ultimate Alliance Was never wrong for games.
each Marvel Ultimate Alliance The game has its own means of increasing stats and abilities—gear, medals, and ISO-8, respectively—and which one is better or worse than the other is going to be subjective since each installment is so different from one another. That said, if the fourth Marvel Ultimate Alliance Always on the cards is the need to learn from all of them and decide what is the best way forward for the franchise.

related to
Marvel Ultimate Alliance deserves a Civil War sequel, but it can't make the same mistake
The future of the Marvel Ultimate Alliance franchise is once again uncertain, but with any luck a modern entry will be able to rectify its Civil War saga.
Marvel Ultimate Alliance has a good base of gear
Marvel Ultimate AllianceGear comes as individual hero- and villain-related items that assign various passives and buffs to the characters who equip them, with some gear that can only be equipped by a specific character. Each character can only have one piece of gear equipped, meaning players need to constantly reconsider if a new piece of gear has a passive stat boost or buff they'd rather have on a particular character, and flood players with an abundance of gear pieces. Inventory was often a decent source of SHIELD credits if they were deconstructed.
Aside from its sheer volume of items, gear is arguably the easiest stat-allotment system to wrap your head around and manage from the inventory menu while also being the most beneficial and meaningful in gameplay—Enchantress drops Aura of Seduction gear, granting 5%. Enemies have a chance to ally for 30 seconds on melee hits, which is completely unique and worthwhile, e.g.
Marvel Ultimate Alliance 2 unnecessarily simplifies gear into medals
Marvel Ultimate Alliance 2Medals subsume gear, providing similar passives and buffs, but they apply to each character and must be equipped in progressively increasing slots as players progress through the story. The sequel begins with only one medal slot available and the game ends with four; Four medal categories are also selected, Melee, Power, Defense, and Special to Mix and Match.
Only one special medal can be equipped at any time as they are slightly more unique and powerful, and eventually different grades of quality are introduced for each medal category: bronze, silver, and gold, with bronze and silver medals becoming apparently redundant. Compared to any gold medal offer. Managing medals is easier than managing gear but, with only four equipped, players lack the breadth of abilities – and stat-boosting items that the first game boasted – and as a result characters can feel less powerful or special.
Marvel Ultimate Alliance 3: The Black Order's ISO-8 is highly controversial
Marvel Ultimate Alliance 3: The Black OrderISO-8's, the most controversial of the three stat-bearing RPG features, leans more toward gear than medals but is so jarring in its presentation and progression structure that it makes the entire game feel alien. Equipped on individual characters, ISO-8 comes in the form of color-coded crystals earned through various activities and Infinity Rift rewards.
Gear is never too much fun to get into Marvel Ultimate Alliancebut Black OrderIts menu and list management can be a big task in terms of its UX. ISO-8 also encourages farming/grinding more than before Marvel Ultimate Alliance The games never were, and the extra Infinity content isn't incredibly different from the campaign players are playing in as offering slight twists to levels or stages.
Of course, most if not all of this content is complementary; Some players may like it Marvel Ultimate Alliance 3: The Black Order Leveling encourages more investment for characters, especially with very large rosters and multiple expansion packs, while others may want its systems to be more similar to the first and second. Marvel Ultimate Alliance Titles.
There is an argument that the ISO-8 formula should either be reworked or discarded, and it would probably be better if the gear was considered for something closer to a fourth. Marvel Ultimate Alliance the game Otherwise, the new entrant may succeed in experimenting more with the system and exploring other options. It will largely depend on the type of game Marvel Ultimate Alliance 4 As it turns out, if it encourages grinding or simply immerses players in Marvel's rich environment, they'll focus on the lore rather than leveling up.