Boomerang splits into two different build paths The Adventures of Eliot: The Millennium Tales: A stun-centric approach built around Electric Boomerang and Pulse Throw, or a damage-centric approach focused on stacking hit counts through tools like Bigguns and Satellites. Whichever direction you take, Extra Throws and Long Throws are non-negotiable, with Attack Up picking up nearby automatically once your Magicite box can support it.
The closest thing to a risky choice is Satellite, which trades ranged damage for a defensive, close-quarters playstyle instead of a straight downgrade. Below, we'll break down both build paths and share the final game setup that turned hit-count stacking into an offensive and defensive tool for us.
All Boomerang Wizards
|
LMagicite |
effect |
|---|---|
|
Electric Boomerang |
Grants a change to stun enemies on hit. |
|
Hit the count |
Boomerang hits multiple times while flying, increasing damage. |
|
Interceptor |
Boomerangs destroy enemy projectiles. |
|
Satellite |
Charged attacks are now in Elliot's range. |
|
Charge time down |
Reduces charging time. |
|
bigon |
Increases boomerang size and decreases the speed at which it travels. |
|
Throw the pulse |
Status ailments deliver electric shocks to afflicted enemies. They give a chance to shock. |
|
Risky throw |
Boomerang deals increased damage, but also deals damage when returned after throwing. |
|
Extra throw |
Reduces damage, but allows two air boomerangs at once. |
|
Weapon Shift – Airborne |
As the boomerang moves in the air, the hit rate of other weapons is increased. |
|
Attack up |
Increases Boomerang damage. |
|
Shocking effectiveness |
Increases critical hit rate on stunned enemies. |
|
above serious damage |
Critical hits deal more damage. |
|
above the critical rate |
Critical hits are frequent. |
|
Long throw |
Extends the duration of the boomerang throw. |

The Adventures of Eliot: The Millennium Tales – Best Bomb Magicite Build
Bombs are dangerous weapons to use in The Adventures of Eliot: The Millennium Tales, but there is magic that makes them deadly.
The best Magicite to use
When you first get access to the boomerang, it will feel very weak: low damage and difficult to use. But with magic affecting more than other weapons, its use becomes quite obvious.
There are two ways to build a boomerang. Yes for the first Stuns and the effects that work from themusing Electric Boomerang, Pulse Throw, Weapon Shift – Airborneand so on. For the second one damageVery useful build around Hit the countWhich greatly benefits from anything that makes it easier to rack up hits, eg Biggan and satellite.
Whatever your strategy, the The biggest essentials are extra throws and long throwsWhich will seriously improve any offensive strategy you take. Attack up It's also an easy take if you have the points needed to use it, which you should always have after maxing out your magic box.
Not much in the way of a risky spell to use here, Except maybe SatelliteWhich removes one of the best high-damage options for ranged and turns it into a more close-range defensive option. Try it out when you get access to it and you'll quickly know whether or not you want to build around it.
Best Endgame Boomerang Construction
The following build uses all five-star magisite with the max out magisite box. This boomerang is intended to be an offensive and A defensive weapon that doesn't rely on a chancey stun strategy but instead counts large numbers and easily racks up hit counts. Two biggun-boomerangs circling Elliot at once become a huge boon when paired with a second weapon.
|
bigon |
Hit the count |
Long throw |
|
Interceptor |
Risky throw |
Throw the pulse |
|
Extra throw |
Satellite |
Attack up |

The Adventures of Eliot: The Millennium Tales – Best Sword Magicite Build
A sword is your first, and potentially best, weapon in The Adventures of Eliot: The Millennium Tales. Here's how to build it with magic!