The perfect magic to use with boomerangs in Elliot's Adventures: The Millennium Tales

Boomerang splits into two different build paths The Adventures of Eliot: The Millennium Tales: A stun-centric approach built around Electric Boomerang and Pulse Throw, or a damage-centric approach focused on stacking hit counts through tools like Bigguns and Satellites. Whichever direction you take, Extra Throws and Long Throws are non-negotiable, with Attack Up picking up nearby automatically once your Magicite box can support it.

The closest thing to a risky choice is Satellite, which trades ranged damage for a defensive, close-quarters playstyle instead of a straight downgrade. Below, we'll break down both build paths and share the final game setup that turned hit-count stacking into an offensive and defensive tool for us.

All Boomerang Wizards

Boomerang's magic menu in The Adventures of Elliot The Millennium Tales.

LMagicite

effect

Electric Boomerang

Grants a change to stun enemies on hit.

Hit the count

Boomerang hits multiple times while flying, increasing damage.

Interceptor

Boomerangs destroy enemy projectiles.

Satellite

Charged attacks are now in Elliot's range.

Charge time down

Reduces charging time.

bigon

Increases boomerang size and decreases the speed at which it travels.

Throw the pulse

Status ailments deliver electric shocks to afflicted enemies. They give a chance to shock.

Risky throw

Boomerang deals increased damage, but also deals damage when returned after throwing.

Extra throw

Reduces damage, but allows two air boomerangs at once.

Weapon Shift – Airborne

As the boomerang moves in the air, the hit rate of other weapons is increased.

Attack up

Increases Boomerang damage.

Shocking effectiveness

Increases critical hit rate on stunned enemies.

above serious damage

Critical hits deal more damage.

above the critical rate

Critical hits are frequent.

Long throw

Extends the duration of the boomerang throw.

Eliot's Adventures in The Millennium Tales Placing a Bomb in a Cave.

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The best Magicite to use

Eliot using a boomerang to kill a snail-like enemy in The Adventures of Eliot The Millennium Tales.

When you first get access to the boomerang, it will feel very weak: low damage and difficult to use. But with magic affecting more than other weapons, its use becomes quite obvious.

There are two ways to build a boomerang. Yes for the first Stuns and the effects that work from themusing Electric Boomerang, Pulse Throw, Weapon Shift – Airborneand so on. For the second one damageVery useful build around Hit the countWhich greatly benefits from anything that makes it easier to rack up hits, eg Biggan and satellite.

Whatever your strategy, the The biggest essentials are extra throws and long throwsWhich will seriously improve any offensive strategy you take. Attack up It's also an easy take if you have the points needed to use it, which you should always have after maxing out your magic box.

Not much in the way of a risky spell to use here, Except maybe SatelliteWhich removes one of the best high-damage options for ranged and turns it into a more close-range defensive option. Try it out when you get access to it and you'll quickly know whether or not you want to build around it.

Best Endgame Boomerang Construction

The following build uses all five-star magisite with the max out magisite box. This boomerang is intended to be an offensive and A defensive weapon that doesn't rely on a chancey stun strategy but instead counts large numbers and easily racks up hit counts. Two biggun-boomerangs circling Elliot at once become a huge boon when paired with a second weapon.

bigon

Hit the count

Long throw

Interceptor

Risky throw

Throw the pulse

Extra throw

Satellite

Attack up

Eliot holding a charged sword in the fiery cave of The Adventures of Eliot The Millennium Tales.

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